Releases: Qendolin/better-clouds
Releases · Qendolin/better-clouds
Release list
v1.14.0
v1.14.0-beta.3
- Added the
Bottom tintandBottom Transition Rangeoption- This introduces a gradient from the bottom to the top of a cloud
- A subtle gray gradient has been added as the default option
- If
Bottom sparsityis enabled, the gradient appears significantly darker due to the lower cloud cubes - This only applies to the Blaze3D renderer; OpenGL renderer is not receiving any new features
- Fixed the incorrect cloud opacity calculation in the Blaze3D renderer; opacity should match OpenGL behavior now
- Used the clock time of the current dimension instead of overworld clock time for cloud calculations, respecting
dimensions with the fixed time attribute - Fixed a crash with Metallium upon joining world
v1.14.0-beta.2
- Attempt fix shader clouds not rendering
v1.14.0-beta.1
- OpenGL renderer is now legacy and won't receive new features
- Added the "Sun Halo Size Multiplier" and "Moon Halo Size Multiplier" to the Appearance tab of the options
- These settings only apply for the Blaze3D renderer
- Made the celestial body halo bigger by default
- Made the Moon's halo scale based on the Moon phase
v1.14.0-alpha.1
- Update to 26.2
- Add Blaze3D renderer, which supports Vulkan
- To enable, either change the
Rendereroption in Performance settings or change your preferred graphics API to
Vulkan in MC's video settings
- To enable, either change the
v1.13.6
- Fix bug where height offset causes wind speed animation to stop
v1.13.6-beta.rev.cb05eca
- Add support for Longview
v1.13.6-beta.rev.1df70bd
- Attempt 2 of fixing shader preset and noise preset index changing upon game launch or resource reload
- Prevent default presets from being written to configuration file
- Fix preset index changing upon preset deletion
- Fix missing strikethrough display on deleted presets
v1.13.5
- Fix clouds not regenerating when noise preset is changed