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v1.14.0-beta.3

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@orangishcat orangishcat released this 25 Jun 08:39
ebe8ded
  • Added the Bottom tint and Bottom Transition Range option
    • This introduces a gradient from the bottom to the top of a cloud
    • A subtle gray gradient has been added as the default option
    • If Bottom sparsity is enabled, the gradient appears significantly darker due to the lower cloud cubes
    • This only applies to the Blaze3D renderer; OpenGL renderer is not receiving any new features
  • Fixed the incorrect cloud opacity calculation in the Blaze3D renderer; opacity should match OpenGL behavior now
  • Used the clock time of the current dimension instead of overworld clock time for cloud calculations, respecting
    dimensions with the fixed time attribute
  • Fixed a crash with Metallium upon joining world