v1.14.0-beta.3
Pre-release
Pre-release
- Added the
Bottom tintandBottom Transition Rangeoption- This introduces a gradient from the bottom to the top of a cloud
- A subtle gray gradient has been added as the default option
- If
Bottom sparsityis enabled, the gradient appears significantly darker due to the lower cloud cubes - This only applies to the Blaze3D renderer; OpenGL renderer is not receiving any new features
- Fixed the incorrect cloud opacity calculation in the Blaze3D renderer; opacity should match OpenGL behavior now
- Used the clock time of the current dimension instead of overworld clock time for cloud calculations, respecting
dimensions with the fixed time attribute - Fixed a crash with Metallium upon joining world