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Releases: Quantum-Lion-Labs/Luau-Unity
Releases · Quantum-Lion-Labs/Luau-Unity
Release list
Luau.Unity 0.3.1
What's Changed
- Fix dynamic properties, async coroutine callbacks, and VM finalization by @quentinleon in #10
- Fix execution-state and resource-budget audit findings by @quentinleon in #11
Full Changelog: v0.3.0...v0.3.1
Luau.Unity 0.3.0
What's Changed
- Add generated first-party bytecode manifest workflow by @quentinleon in #6
- chore(deps): bump actions/checkout from 7.0.0 to 7.0.1 by @dependabot[bot] in #7
- Add full Luau scripting demo sample by @quentinleon in #8
- build: add cross-platform Linux testability tooling by @quentinleon in #9
Full Changelog: v0.2.0...v0.3.0
Luau.Unity 0.2.0
Luau Unity 0.2.0 — First Quantum Lion Labs Release
Luau Unity 0.2.0 is a major Unity-first evolution of the original luau-dotnet 0.1.6 preview.
- Introduces a standalone UPM package under
com.qll.luau.unity. - Adds bounded execution, memory, compilation, importing, modules, and capability APIs designed for untrusted mod support.
- Supports editor-authored Luau assets, authenticated precompiled bytecode, and background source compilation.
- Adds source-generated C# bindings and explicit
GameObjectandTransformcapabilities. - Includes a redesigned managed API, deterministic result ownership, and a hardened version 2 native ABI.
- Adds complete documentation, IntelliSense metadata, and importable samples.
- Officially maintains Windows x64 and Android ARM64/x86_64.