Skip to content

Releases: Quantum-Lion-Labs/Luau-Unity

Luau.Unity 0.3.1

Choose a tag to compare

@github-actions github-actions released this 05 Sep 07:29

What's Changed

  • Fix dynamic properties, async coroutine callbacks, and VM finalization by @quentinleon in #10
  • Fix execution-state and resource-budget audit findings by @quentinleon in #11

Full Changelog: v0.3.0...v0.3.1

Luau.Unity 0.3.0

Choose a tag to compare

@github-actions github-actions released this 23 Aug 07:17

What's Changed

  • Add generated first-party bytecode manifest workflow by @quentinleon in #6
  • chore(deps): bump actions/checkout from 7.0.0 to 7.0.1 by @dependabot[bot] in #7
  • Add full Luau scripting demo sample by @quentinleon in #8
  • build: add cross-platform Linux testability tooling by @quentinleon in #9

Full Changelog: v0.2.0...v0.3.0

Luau.Unity 0.2.0

Choose a tag to compare

@github-actions github-actions released this 20 Jul 06:45

Luau Unity 0.2.0 — First Quantum Lion Labs Release

Luau Unity 0.2.0 is a major Unity-first evolution of the original luau-dotnet 0.1.6 preview.

  • Introduces a standalone UPM package under com.qll.luau.unity.
  • Adds bounded execution, memory, compilation, importing, modules, and capability APIs designed for untrusted mod support.
  • Supports editor-authored Luau assets, authenticated precompiled bytecode, and background source compilation.
  • Adds source-generated C# bindings and explicit GameObject and Transform capabilities.
  • Includes a redesigned managed API, deterministic result ownership, and a hardened version 2 native ABI.
  • Adds complete documentation, IntelliSense metadata, and importable samples.
  • Officially maintains Windows x64 and Android ARM64/x86_64.