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Releases: R-Besson/DistantHorizonsRetro
Releases · R-Besson/DistantHorizonsRetro
Release list
1.0.2: Mod version now set by git tags instead of modified per release
Full Changelog: 1.0.1...1.0.2
1.0.1
Visuals
- New Distant Horizons Retro logo and icon, shown in the Forge mod list
- The DH button on the Options screen uses the new colors
1.0.0
First Release of DH Retro
World generation
- Fixed generation stalling and permanent ring-shaped LOD holes: failed tasks now free their slot
- Up to 3 world gen tasks per thread, kept under Forge's 1000 force-loaded chunk limit
- World gen tasks no longer hold a shared DH worker thread while waiting on the server
- Missing sections are re-checked every 30 seconds, and nearby holes jump ahead of far requests when the queue is full
- Fixed chunks staying force-loaded forever when a chunk failed to generate
Server TPS protection
- DH's own server-thread time now counts toward the server health check
- One slow tick no longer pauses generation for 5 seconds
- The progress message says why generation is paused
Performance
- Faster block and biome lookups while building LODs
- Less busy-waiting in the chunk update queue
- Cached dirt color, player chunk position and fog checks
Fixes
- Fixed no mixins applying outside of a dev environment
- Fixed Angelica mixin exclusions not matching
- HodgePodge compat is now registered on both client and server
- Fixed an NPE in beacon culling
- Fixed a crash when lwjgl3ify initializes OpenGL late
- GregTech: handle blocks with empty texture arrays
- Ignore right-clicks on air, which reported the wrong block position
Removed
- The upstream auto-updater