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Releases: R-Besson/DistantHorizonsRetro

1.0.2: Mod version now set by git tags instead of modified per release

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@github-actions github-actions released this 16 Oct 01:48

Full Changelog: 1.0.1...1.0.2

1.0.1

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@github-actions github-actions released this 12 Oct 22:53

Visuals

  • New Distant Horizons Retro logo and icon, shown in the Forge mod list
  • The DH button on the Options screen uses the new colors

1.0.0

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@github-actions github-actions released this 12 Oct 20:27

First Release of DH Retro

World generation

  • Fixed generation stalling and permanent ring-shaped LOD holes: failed tasks now free their slot
  • Up to 3 world gen tasks per thread, kept under Forge's 1000 force-loaded chunk limit
  • World gen tasks no longer hold a shared DH worker thread while waiting on the server
  • Missing sections are re-checked every 30 seconds, and nearby holes jump ahead of far requests when the queue is full
  • Fixed chunks staying force-loaded forever when a chunk failed to generate

Server TPS protection

  • DH's own server-thread time now counts toward the server health check
  • One slow tick no longer pauses generation for 5 seconds
  • The progress message says why generation is paused

Performance

  • Faster block and biome lookups while building LODs
  • Less busy-waiting in the chunk update queue
  • Cached dirt color, player chunk position and fog checks

Fixes

  • Fixed no mixins applying outside of a dev environment
  • Fixed Angelica mixin exclusions not matching
  • HodgePodge compat is now registered on both client and server
  • Fixed an NPE in beacon culling
  • Fixed a crash when lwjgl3ify initializes OpenGL late
  • GregTech: handle blocks with empty texture arrays
  • Ignore right-clicks on air, which reported the wrong block position

Removed

  • The upstream auto-updater