Releases
1.0.0
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First Release of DH Retro
World generation
Fixed generation stalling and permanent ring-shaped LOD holes: failed tasks now free their slot
Up to 3 world gen tasks per thread, kept under Forge's 1000 force-loaded chunk limit
World gen tasks no longer hold a shared DH worker thread while waiting on the server
Missing sections are re-checked every 30 seconds, and nearby holes jump ahead of far requests when the queue is full
Fixed chunks staying force-loaded forever when a chunk failed to generate
Server TPS protection
DH's own server-thread time now counts toward the server health check
One slow tick no longer pauses generation for 5 seconds
The progress message says why generation is paused
Performance
Faster block and biome lookups while building LODs
Less busy-waiting in the chunk update queue
Cached dirt color, player chunk position and fog checks
Fixes
Fixed no mixins applying outside of a dev environment
Fixed Angelica mixin exclusions not matching
HodgePodge compat is now registered on both client and server
Fixed an NPE in beacon culling
Fixed a crash when lwjgl3ify initializes OpenGL late
GregTech: handle blocks with empty texture arrays
Ignore right-clicks on air, which reported the wrong block position
Removed
The upstream auto-updater
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