Quick summary
SDL support is amazing but some controller don't work with SDL. https://github.com/gabomdq/SDL_GameControllerDB provides mappings for these controllers.
Details
This feature will affect UI, specifically input handling, and will increase the number of game controllers which can be used.
gamecontrollerdb.txt contains a list of mappings which allow many controllers to be used with SDL applications. Some controllers may still require user-side remapping in RPCS3, but RPCS3 would be able to read the buttons and axes properly.
The change would be pretty simple:
Quick summary
SDL support is amazing but some controller don't work with SDL. https://github.com/gabomdq/SDL_GameControllerDB provides mappings for these controllers.
Details
This feature will affect UI, specifically input handling, and will increase the number of game controllers which can be used.
gamecontrollerdb.txt contains a list of mappings which allow many controllers to be used with SDL applications. Some controllers may still require user-side remapping in RPCS3, but RPCS3 would be able to read the buttons and axes properly.
The change would be pretty simple: