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SPU cache builds every game launch #4834

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@Psycho-A

In latest builds everytime we're launching game, the SPU compiling process goes, no matter, SPU ASMJIT or LLVM. Spu-§safe-v3/v4.dat files are created and updates, but seems like they doesn't read next launch. All RPCS3 settings tried to set to defaults, and I can't find some control that manages this. Moreover, number of functions growths with every next launch, f.e. there were ~56000 functions, but next time I see already ~61000 ones.

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