Affected games:
- ASURA'S WRATH
- LOLLIPOP CHAINSAW
Both games use Unreal Engine 3.
After PR #4312 rsx: Epic fixes (rpcs3-v0.0.5-6590-887ea43e_win64) ASURA'S WRATH and LOLLIPOP CHAINSAW work correctly only when resolution scale of 300% is used (4k IR).
Other scale values like:
- 50% (downscale)
- 100% (no rescale)
- 150% (upscale - 1080p)
- 200%
- 250%
- 350%
- 400%
produce red texture artefacts, as can be seen on provided RSX captures. Haven't tested greater scale values because for my 750Ti w/ 2GB even some of these values are way too much, let alone bigger ones.
Both OpenGL/Vulkan renderes are affected.
"Use GPU Texture Scaling" has no effect (either ON or OFF).
If Strict Rendering Mode is applied, everything works ok (alas at lower resolution).
SPU Decoder ASMJit/LLVM behave the same.
First previous PR #4328 (rpcs3-v0.0.5-6579-a35bcb13_win64) had many other issues that #4312 solved (like red eyes in ASURA'S WRATH), but on that PR resolution scaling works with any other scale value without red texture artefacts.
Last Good Build: rpcs3-v0.0.5-6579-a35bcb13_win64 (2018-03-24)
First Bad Build: rpcs3-v0.0.5-6590-887ea43e_win64 (2018-03-25)
Latest Bad Build: rpcs3-v0.0.6-8004-258df80b_win64 (latest)
How to reproduce:
Run ASURA'S WRATH, start Episode 1 and 55 seconds into it red texture artefacts will pop up.
Resolution Scale of 150% (1080p) - BAD

Resolution Scale of 300% (2160p) - GOOD

RSX Captures made on RPCS3 0.0.6-8004-258df80b Alpha using default settings, only changing SPU Decoder from ASMJIT to LLVM, and setting GPU renderer to Vulkan with Resolution Scale of 150% (red texture artefact) and 300% (all ok).
BLES01227_20190422190041_capture_rpcs3-v0.0.6-8004-258df80b_150percent_BAD.rrc.zip
BLES01227_20190422190932_capture_rpcs3-v0.0.6-8004-258df80b_300percent_GOOD.rrc.zip
Affected games:
Both games use Unreal Engine 3.
After PR #4312 rsx: Epic fixes (rpcs3-v0.0.5-6590-887ea43e_win64) ASURA'S WRATH and LOLLIPOP CHAINSAW work correctly only when resolution scale of 300% is used (4k IR).
Other scale values like:
produce red texture artefacts, as can be seen on provided RSX captures. Haven't tested greater scale values because for my 750Ti w/ 2GB even some of these values are way too much, let alone bigger ones.
Both OpenGL/Vulkan renderes are affected.
"Use GPU Texture Scaling" has no effect (either ON or OFF).
If Strict Rendering Mode is applied, everything works ok (alas at lower resolution).
SPU Decoder ASMJit/LLVM behave the same.
First previous PR #4328 (rpcs3-v0.0.5-6579-a35bcb13_win64) had many other issues that #4312 solved (like red eyes in ASURA'S WRATH), but on that PR resolution scaling works with any other scale value without red texture artefacts.
Last Good Build: rpcs3-v0.0.5-6579-a35bcb13_win64 (2018-03-24)
First Bad Build: rpcs3-v0.0.5-6590-887ea43e_win64 (2018-03-25)
Latest Bad Build: rpcs3-v0.0.6-8004-258df80b_win64 (latest)
How to reproduce:
Run ASURA'S WRATH, start Episode 1 and 55 seconds into it red texture artefacts will pop up.
Resolution Scale of 150% (1080p) - BAD

Resolution Scale of 300% (2160p) - GOOD

RSX Captures made on RPCS3 0.0.6-8004-258df80b Alpha using default settings, only changing SPU Decoder from ASMJIT to LLVM, and setting GPU renderer to Vulkan with Resolution Scale of 150% (red texture artefact) and 300% (all ok).
BLES01227_20190422190041_capture_rpcs3-v0.0.6-8004-258df80b_150percent_BAD.rrc.zip
BLES01227_20190422190932_capture_rpcs3-v0.0.6-8004-258df80b_300percent_GOOD.rrc.zip