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Forbric 0.2.0 — all three loaders in one instance

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@Ray-T-r Ray-T-r released this 13 Sep 16:36
· 1190 commits to main since this release

Fabric mods, Forge mods and NeoForge mods, all running in one Minecraft at the same time.

Normally a mod only works on the one loader it was built for, so you end up with separate setups and
most of your mods sitting unused in the wrong one. Forbric is a loader you install instead of those
three. Every mod goes into one folder, mixed together, and Forbric works out what each one is and loads
it. No sorting, no picking a side.

How to install

  1. Download two files from below, into the same folder:

    You are on Download
    Windows forbric-kernel-installer-0.2.0.jar and Forbric-Installer.bat
    macOS forbric-kernel-installer-0.2.0.jar and Forbric-Installer.command
    Linux forbric-kernel-installer-0.2.0.jar (run it with java -jar)
  2. Double-click the .bat or .command — not the jar. On Windows, double-clicking the jar usually
    just flashes a black window and does nothing; the script starts Java itself and avoids that.

  3. A window opens. Check that Game directory points at your .minecraft folder, then press install.

  4. Wait. The first install takes several minutes and needs about 730 MB of free disk (about 190 MB
    is kept afterwards). It is downloading Minecraft's, Forge's and NeoForge's own files and putting them
    together on your computer, because they cannot legally be handed out ready-made. Stay connected while
    it runs.

  5. Open your launcher. A new version called 26.2-forbric is in the list. Start it.

You do not need Minecraft 26.2 installed first — the installer downloads it if you do not have it. You
do not need to install Java: the scripts find the copy your launcher downloaded.

Put your mods in .minecraft/versions/26.2-forbric/mods/ (or the shared .minecraft/mods/ if your
launcher does not keep versions separate). Fabric, Forge and NeoForge mods all go in the same folder.

Full instructions, including what to do when something goes wrong, are in the
README.

What you get

  • One mods folder for all three kinds. Drop everything in and Forbric sorts it out.
  • One list of your mods. The pause menu and the title screen get a Forbric mods button — three
    overlapping squares, tooltip Mods (Forbric). It lists every mod you installed, labelled with the
    kind it is.
  • Settings for any of them. Select a mod and press Config, or double-click it, and you get that
    mod's own settings screen — Fabric, Forge or NeoForge. Mod Menu only ever opened Fabric's.
  • Your launcher knows the instance is modded, so mods it downloads land in the right folder.
  • A warning window when a mod is missing something it needs, before the game starts, naming the mod
    and what it needs. You can launch anyway.
  • --doctor, which tells you whether your computer can install before you commit to it. It writes
    nothing.

Fixed

  • Elytra flight. It did not work at all.
  • Quitting the game was reported as a crash.
  • Worlds could lose the last minute of play when you exited.
  • Traditional Forge mods that set themselves up on startup did nothing — Biomes O' Plenty, for one:
    it loaded, then sat there with its worldgen missing and no error anywhere.
  • Mods' own assets appearing as resource packs you did not add and could not remove.
  • A library bundled inside two different mods was started twice.

Known boundaries

  • No promise that any particular mod works. Three kinds of mods is a large range, and only a small part
    of it has been tried. Expect trial and error.
  • Builds are not reproducible — installing twice on one machine produces game jars with different
    checksums. What is verified is behaviour: jars from a real install are run through the project's
    gates.
  • Version 0.2.0, a research project. No support, no roadmap, no stable API.

Not affiliated with Mojang, FabricMC, MinecraftForge or NeoForged.