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Forbric 0.3.0 — more mods load

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@Ray-T-r Ray-T-r released this 28 Sep 03:38
· 580 commits to main since this release

Fabric mods, Forge mods and NeoForge mods, all running in one Minecraft at the same time.

How to install

  1. Download two files from below, into the same folder:

    You are on Download
    Windows forbric-kernel-installer-0.3.0.jar and Forbric-Installer.bat
    macOS forbric-kernel-installer-0.3.0.jar and Forbric-Installer.command
    Linux forbric-kernel-installer-0.3.0.jar (run it with java -jar)
  2. Double-click the .bat or .command — not the jar.

  3. Check that Game directory points at your .minecraft folder, then press install.

  4. Wait. The first install takes several minutes and needs about 730 MB of free disk (about 190 MB is
    kept afterwards). Updating from 0.2.0 also takes several minutes once, because the game files are built again.

  5. Open your launcher and start the version 26.2-forbric.

Put your mods in .minecraft/versions/26.2-forbric/mods/ (or the shared .minecraft/mods/ if your launcher
does not keep versions separate). Fabric, Forge and NeoForge mods all go in the same folder.

Full instructions are in the README.

What's new

More mods work. We picked three batches of about 100 random mods from Modrinth (popular ones and
random ones, all three kinds) and started the game with each mod on its own. 80.5% loaded cleanly on
0.2.0, 89.0% on 0.3.0.

New:

  • Mods from different loaders can pass items, fluids and energy to each other — for example a Fabric
    pipe or hopper can feed a NeoForge or Forge machine.
  • A window before you play when part of a mod cannot work, so you can choose to continue or quit
    instead of finding out later.
  • The Forbric mods list marks mods that did not finish loading, and says why.
  • After a crash, a crash-analysis.txt names the mods most likely responsible.
  • The warning windows speak 10 languages, including Chinese, and suggest what to install.
  • Forbric now uses the full NeoForge release instead of a beta, so NeoForge mods that need a newer NeoForge
    can load, and the title screen no longer says "beta".

Fixed:

  • Crashes when smelting in a furnace, crafting or brewing with Fabric API installed, fighting the Ender
    Dragon, using a flower pot, or placing a fluid from a Fabric or Forge mod.
  • Some mod sets left the game on a black screen at startup.
  • Dungeons did not generate, and a seed did not give the same terrain as vanilla Minecraft.
  • Item tooltips were missing enchantments, lore, attributes and durability.
  • Many Forge mods loaded but did nothing — their commands, key bindings, on-screen displays, settings files,
    mobs and world changes now work.
  • Xaero's Minimap and World Map (Forge builds) crashed at startup.
  • Mods that crashed or failed on 0.2.0 and work now include Farmer's Delight Refabricated, Better End,
    Better Nether, Entity Culling, More Culling, Friends & Foes, Repurposed Structures, Traveler's Backpack,
    Shoulder Surfing and YetAnotherConfigLib.

Worse than 0.2.0: in the same test, Alex's Mobs Continued, Drippy Loading Screen, FancyMenu and
Easy Magic (NeoForge builds) worked on 0.2.0 and do not on 0.3.0.

Changed for server owners: a dedicated server now stops at startup if a mod is missing a part it needs,
because there is no screen to ask you on (see If something goes wrong above).

Known boundaries

  • No promise that any particular mod works. In our test about one mod in ten still fails on its own, and
    mods that each work alone can still clash together. Sodium, Iris and Sodium Extra (NeoForge builds) still crash.
  • Version 0.3.0, a research project. No support, no roadmap, no stable API.

Not affiliated with Mojang, FabricMC, MinecraftForge or NeoForged.