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Releases: RayDeeUx/ControlVanillaSFX
Releases · RayDeeUx/ControlVanillaSFX
Release list
v1.3.7 — GD 2.2081
v1.3.6 — iOS
v1.3.5 — Geode 4.0.0!
v1.3.4 — macOS support
v1.3.3 — Geode 3.0.0!
v1.3.2 — SFX Infinite Loop bugfix
- Fix an issue where SFX in some levels would infinitely loop. Thank you, Aktimoose, for bringing this to my attention, and deepest apologies for rejecting your original claims. I hope this apology and this update is compensation enough for my harsh behavior at the time.
- Bring back the rare edge case where
reward01.oggwould play in the basement. RobTop's infinite wisdom overflowed into the negatives when writing 2.2, allowing him to call the most dangerous FMODAudioEngine function when playing that SFX. Hooking that particular FMODAudioEngine function ends up causing some SFX to loop forever in levels. At this point, I'd suggest grabbing a texture pack to mute that sound effect. - Increase minimum Geode requirement to
beta 25.
Supports Windows and Android.
v1.3.1 — Android support. (Let's try this again, shall we?)
- Fix an issue with SFX not playing at all on Android. THANK YOU WEEBIFY!
Supports Windows and Android (for real this time).
v1.3.0 — Android support
- Android support.
- Bump minimum Geode version requirement.
- Fix a rare edge case where something similar to
reward01.oggwould play despite volume controls.
Supports Windows and Android.
v1.2.0 — Play vanilla SFX in a new channel (with texture pack support)
Supported on Windows (tested).
Special thanks to @Weebifying for help.
v1.1.0 — Prevent side effects
Prevents side effects with SFX from BeatACVR/geode-clicksound.