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This repository was archived by the owner on Jul 24, 2025. It is now read-only.

Releases: RayDeeUx/ErysEdits

v1.2.0 — "Sponsored" by CLion (rewrites and whatnot)

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@RayDeeUx RayDeeUx released this 26 May 20:21
  • New settings in the "Gameplay" category:
    • Force Audio Scale
    • Force Visible Effect (The orbs in Zeniux's levels started becoming cringe.)
  • New settings in the "Info Label/Debug Text" category:
    • Adjust Alpha/Opacity
    • Max Opacity
    • Chroma Mode
    • Chroma Speed
    • Include Jumps
    • FPS
    • Hopefully the debug text should be readable under every imaginable circumstance now.
  • Revised settings in the "Info Label/Debug Text" category:
    • Add Player Info renamed to Player Status.
    • Add Level Traits renamed to Level Traits.
    • Add "Gameplay" Header finally comes to macOS! Not sure how I butchered that one, oops!
  • Rewrote how music/SFX files from other mods are detected for the debug text.
    • Also added a toggle to detect music/SFX files from other mods for those who would like their debug text to display audio files from levels only.
  • Labels for each settings category now have descriptions. Click each one to learn more.
  • Fix a silly mistake from the previous update where an FLAlertLayer from the mod settings wasn't scrollable like originally intended.
  • Fix another silly mistake where some "Level Complete!" visuals were being hidden under the wrong conditions.
  • Fix crash with the debug text. Not sure how or why it kept happening, to be honest.
    • If the debug text features from this mod suddenly stop working, please let me know and ping me in the Geode SDK Discord. (Nine to one odds says it's a mod conflict that I personally haven't experienced.)
  • Fix new crashes with this mod's custom FLAlertLayers crashing on macOS when descriptions are too long.
  • Rewrote several other things related to C++ syntax (Thank you, CLion).
  • Titled each release, because why not.
  • Bump Geode minimum version to 2.0.0-beta.27.
  • Bump Node IDs minimum requirement to v1.11.0.

v1.1.2 — Housekeeping

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@RayDeeUx RayDeeUx released this 09 May 20:00
  • (Hopefully) fix a rare crash with LoadingLayer.
  • Added mods list copying functionality to the Level End Screen: Show Mods List setting.
  • Bump Geode minimum version to 2.0.0-beta.26.
  • Bump Custom Keybinds minimum version to v1.5.7. [Windows only.]

Supports Windows, macOS, and Android.

v1.1.1 — A quick bugfix

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@RayDeeUx RayDeeUx released this 08 May 20:31
  • Fix a silly bug with the debug text's Compact "Gameplay" Section setting. Oops!

Supports Windows, macOS, and Android.

v1.1.0 — The Keybinds Update

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@RayDeeUx RayDeeUx released this 03 May 19:54
  • New slider settings: Always Active LDM and Level End Screen: Show Mods List. Make sure to read their config descriptions!
  • A few miscellaneous settings for tidying up the icon kit.
  • Removed the setting that forces the player death SFX to play. Please use similar settings in v1.1.0 of Adam729's Random Death Sounds mod instead.
  • Remove disabling the platformer cube jump squishing animation. Please use similar settings in v1.2.0 of RayDeeUx's BreakingPlatforming mod instead.
  • Clarify descriptions when levels appear to have an empty description despite proven otherwise, especially when browsing level lists.
  • Fix an issue where SFX in some levels would infinitely loop. Thank you, Aktimoose, for bringing this to my attention, and deepest apologies for rejecting your original claims. I hope this apology and this update is compensation enough for my harsh behavior at the time.
  • Unfortunately, there's still incredibly specific edge cases where SFX can loop infinitely while using this mod, so a config description has been added to the relevant spot.
  • Recategorized a few settings.
  • Added punctuation to changelogs.
  • Bump Node IDs minimum requirement to v1.9.1.
  • Add keybinds for the level search menu, gauntlets menu, and icon kit. [Windows only.]
  • Add keybinds when viewing comments in a level/viewing comments by a specific user. [Windows only.]
  • Add keybinds to open the settings menus for both Geometry Dash and this mod. [Windows only.]
  • Add a keybind to open your Geode custom keybinds. [Windows only.]
  • Add an additional keybind to save and exit an editor level. [Windows only.]
  • Add a keybind to open the Geode mods list. [Windows only.]
  • Add keybinds to (toggle between viewing, creating new, or viewing uploaded) custom levels and level lists. [Windows only.]
  • Add a keybind to close the level editor's pause menu. [Windows only.]
  • Categorized keybinds properly. [Windows only.]
  • Bump Custom Keybinds minimum requirement to v1.5.6. [Windows only.]

Supports Windows, macOS, and Android.

v1.0.2 — FLAlertLayer...

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@RayDeeUx RayDeeUx released this 12 Apr 14:45
ce3efa9
  • Rebuild the mod due to someone mangling up FLAlertLayer codegen
  • Fix funky text scaling behavior in FLAlertLayers with scrolling enabled by default

Supports Windows, macOS, and Android.

v1.0.1 — Housekeeping

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@RayDeeUx RayDeeUx released this 07 Apr 14:18
  • Less restrictive width caps on FLAlertLayer (anything wider than 420 units before being modified by ErysEdits is unaffected)
  • Soggy Mod re-compatibility

Supports Windows, macOS, and Android.

v1.0.0 — Initial release

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@RayDeeUx RayDeeUx released this 31 Mar 18:42

Supports Windows, macOS, and Android.