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Releases: RayDeeUx/ErysEdits
Releases · RayDeeUx/ErysEdits
Release list
v1.2.0 — "Sponsored" by CLion (rewrites and whatnot)
- New settings in the "Gameplay" category:
Force Audio ScaleForce Visible Effect(The orbs in Zeniux's levels started becoming cringe.)
- New settings in the "Info Label/Debug Text" category:
Adjust Alpha/OpacityMax OpacityChroma ModeChroma SpeedInclude JumpsFPS- Hopefully the debug text should be readable under every imaginable circumstance now.
- Revised settings in the "Info Label/Debug Text" category:
Add Player Inforenamed toPlayer Status.Add Level Traitsrenamed toLevel Traits.Add "Gameplay" Headerfinally comes to macOS! Not sure how I butchered that one, oops!
- Rewrote how music/SFX files from other mods are detected for the debug text.
- Also added a toggle to detect music/SFX files from other mods for those who would like their debug text to display audio files from levels only.
- Labels for each settings category now have descriptions. Click each one to learn more.
- Fix a silly mistake from the previous update where an FLAlertLayer from the mod settings wasn't scrollable like originally intended.
- Fix another silly mistake where some "Level Complete!" visuals were being hidden under the wrong conditions.
- Fix crash with the debug text. Not sure how or why it kept happening, to be honest.
- If the debug text features from this mod suddenly stop working, please let me know and ping me in the Geode SDK Discord. (Nine to one odds says it's a mod conflict that I personally haven't experienced.)
- Fix new crashes with this mod's custom
FLAlertLayers crashing on macOS when descriptions are too long. - Rewrote several other things related to C++ syntax (Thank you, CLion).
- Titled each release, because why not.
- Bump Geode minimum version to 2.0.0-beta.27.
- Bump Node IDs minimum requirement to v1.11.0.
v1.1.2 — Housekeeping
- (Hopefully) fix a rare crash with LoadingLayer.
- Added mods list copying functionality to the
Level End Screen: Show Mods Listsetting. - Bump Geode minimum version to 2.0.0-beta.26.
- Bump Custom Keybinds minimum version to v1.5.7. [Windows only.]
Supports Windows, macOS, and Android.
v1.1.1 — A quick bugfix
- Fix a silly bug with the debug text's
Compact "Gameplay" Sectionsetting. Oops!
Supports Windows, macOS, and Android.
v1.1.0 — The Keybinds Update
- New slider settings:
Always Active LDMandLevel End Screen: Show Mods List. Make sure to read their config descriptions! - A few miscellaneous settings for tidying up the icon kit.
- Removed the setting that forces the player death SFX to play. Please use similar settings in v1.1.0 of Adam729's Random Death Sounds mod instead.
- Remove disabling the platformer cube jump squishing animation. Please use similar settings in v1.2.0 of RayDeeUx's BreakingPlatforming mod instead.
- Clarify descriptions when levels appear to have an empty description despite proven otherwise, especially when browsing level lists.
- Fix an issue where SFX in some levels would infinitely loop. Thank you, Aktimoose, for bringing this to my attention, and deepest apologies for rejecting your original claims. I hope this apology and this update is compensation enough for my harsh behavior at the time.
- Unfortunately, there's still incredibly specific edge cases where SFX can loop infinitely while using this mod, so a config description has been added to the relevant spot.
- Recategorized a few settings.
- Added punctuation to changelogs.
- Bump Node IDs minimum requirement to v1.9.1.
- Add keybinds for the level search menu, gauntlets menu, and icon kit. [Windows only.]
- Add keybinds when viewing comments in a level/viewing comments by a specific user. [Windows only.]
- Add keybinds to open the settings menus for both Geometry Dash and this mod. [Windows only.]
- Add a keybind to open your Geode custom keybinds. [Windows only.]
- Add an additional keybind to save and exit an editor level. [Windows only.]
- Add a keybind to open the Geode mods list. [Windows only.]
- Add keybinds to (toggle between viewing, creating new, or viewing uploaded) custom levels and level lists. [Windows only.]
- Add a keybind to close the level editor's pause menu. [Windows only.]
- Categorized keybinds properly. [Windows only.]
- Bump Custom Keybinds minimum requirement to v1.5.6. [Windows only.]
Supports Windows, macOS, and Android.
v1.0.2 — FLAlertLayer...
- Rebuild the mod due to someone mangling up
FLAlertLayercodegen - Fix funky text scaling behavior in
FLAlertLayers with scrolling enabled by default
Supports Windows, macOS, and Android.
v1.0.1 — Housekeeping
- Less restrictive width caps on FLAlertLayer (anything wider than 420 units before being modified by ErysEdits is unaffected)
- Soggy Mod re-compatibility
Supports Windows, macOS, and Android.
v1.0.0 — Initial release
Supports Windows, macOS, and Android.