This repository was archived by the owner on Jul 24, 2025. It is now read-only.
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- New settings in the "Gameplay" category:
Force Audio ScaleForce Visible Effect(The orbs in Zeniux's levels started becoming cringe.)
- New settings in the "Info Label/Debug Text" category:
Adjust Alpha/OpacityMax OpacityChroma ModeChroma SpeedInclude JumpsFPS- Hopefully the debug text should be readable under every imaginable circumstance now.
- Revised settings in the "Info Label/Debug Text" category:
Add Player Inforenamed toPlayer Status.Add Level Traitsrenamed toLevel Traits.Add "Gameplay" Headerfinally comes to macOS! Not sure how I butchered that one, oops!
- Rewrote how music/SFX files from other mods are detected for the debug text.
- Also added a toggle to detect music/SFX files from other mods for those who would like their debug text to display audio files from levels only.
- Labels for each settings category now have descriptions. Click each one to learn more.
- Fix a silly mistake from the previous update where an FLAlertLayer from the mod settings wasn't scrollable like originally intended.
- Fix another silly mistake where some "Level Complete!" visuals were being hidden under the wrong conditions.
- Fix crash with the debug text. Not sure how or why it kept happening, to be honest.
- If the debug text features from this mod suddenly stop working, please let me know and ping me in the Geode SDK Discord. (Nine to one odds says it's a mod conflict that I personally haven't experienced.)
- Fix new crashes with this mod's custom
FLAlertLayers crashing on macOS when descriptions are too long. - Rewrote several other things related to C++ syntax (Thank you, CLion).
- Titled each release, because why not.
- Bump Geode minimum version to 2.0.0-beta.27.
- Bump Node IDs minimum requirement to v1.11.0.