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Releases: Realistic-Farming/FS25_ProStaffCoOp

Pro Staff Co-Op v1.1.0.0 - Release Gate

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@TheCodingDad-TisonK TheCodingDad-TisonK released this 04 Aug 06:48

Pro Staff Co-Op v1.1.0.0

This release adds the release gate: new systems ship locked until deliberately released. Nothing is taken away from the proven baseline, and experimental systems stay off unless you turn them on.

What's new

  • Release gate. Pro Staff now carries a lock registry that keeps experimental systems off until they are deliberately released. The gate is an explicit opt-in, completely independent of the difficulty setting, and it stacks with it.
  • New setting: Experimental Systems. Found under the mod's settings. Default is off, which means stable only. Turn it on to use experimental systems at your own risk.
  • Soil test kit (SF-40) locked. The soil test kit stays locked for now: it depends on the companion Read the Dirt system, which is still experimental on SoilFertilizer. hasSoilTestKit returns false until the kit is released. The gate never removes anything you already have.

How to check

  • Console command: proStaffRelease shows the gate status (stable vs experimental-locked systems).

Everything else in the mod works exactly as before. The progression, the economic modifiers, and the recurring fees are untouched.

Pro Staff Co-Op v1.0.0.0

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@TheCodingDad-TisonK TheCodingDad-TisonK released this 18 Jul 07:07

First release of Realistic Farming - Pro Staff Co-Op.

A 20-level cooperative progression backbone for the Realistic Farming ecosystem. Each farm invests to climb the Co-Op ladder, and every rung unlocks economic modifiers that companion mods read through a shared getter API.

  • Server-authoritative purchases via the base-game money write; TaxMod audit-only
  • Level cost scales with the level reached and, from L10 up, a net-worth wealth bracket capped at 1.35x
  • Recurring money (agronomy report subscription, L14 fleet rebate) settles on the shared Time Guard clock
  • Modifier getters for WorkerCosts (wages, fatigue), SoilFertilizer and the disease/fungicide layer, and DairyCore (vet, dairy logistics, bulk procurement)
  • StateLedger / NetworkSync / SettingsHub / Time Guard bridges, all neutral when a companion is absent
  • 26 languages, full multiplayer, admin-only settings
  • Zero Precision Farming: PF disables only the fertilizer and fungicide getters; the progression stays active