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Pro Staff Co-Op v1.1.0.0
This release adds the release gate: new systems ship locked until deliberately released. Nothing is taken away from the proven baseline, and experimental systems stay off unless you turn them on.
What's new
- Release gate. Pro Staff now carries a lock registry that keeps experimental systems off until they are deliberately released. The gate is an explicit opt-in, completely independent of the difficulty setting, and it stacks with it.
- New setting: Experimental Systems. Found under the mod's settings. Default is off, which means stable only. Turn it on to use experimental systems at your own risk.
- Soil test kit (SF-40) locked. The soil test kit stays locked for now: it depends on the companion Read the Dirt system, which is still experimental on SoilFertilizer.
hasSoilTestKitreturns false until the kit is released. The gate never removes anything you already have.
How to check
- Console command:
proStaffReleaseshows the gate status (stable vs experimental-locked systems).
Everything else in the mod works exactly as before. The progression, the economic modifiers, and the recurring fees are untouched.