Releases: Realistic-Farming/FS25_TaxMod
Release list
v1.1.5.0 - Ecosystem integration, irrigation cost line + companion expense API
Tax Mod v1.1.5.0
This release brings Tax Mod into the Realistic Farming ecosystem, adds a companion expense API, and starts recording irrigation running costs in your ledger. It also folds in the earlier multiplayer and HUD fixes since the last full release.
New
- Irrigation operating costs in the ledger. With Seasonal Crop Stress irrigation running, each in-game day's pump operating cost is recorded once as a deductible Irrigation Operations expense, attributed to your farm. It mirrors a cost Seasonal Crop Stress already charges, so it never adds a second charge (bookkeeping only).
- Ecosystem integration. Tax state now persists through the shared save system, reports to the unified on-screen display, and its settings show up in the Farm Tablet's System Settings app.
- Companion expense API. Other Realistic Farming mods can record deductible expenses into the tax ledger through a shared, server-authoritative write path.
Fixed
- Multiplayer: the annual tax deduction is now gated to the server, so it applies once on the host rather than once per client.
- HUD edit mode opens via its own key binding instead of right-click, and the tax HUD no longer consumes right-clicks meant for other UI.
Localization
- Added Danish (native translation by DJWestDK).
Notes
- Every ecosystem hook is optional and one way. With none of the other Realistic Farming mods installed, Tax Mod behaves exactly as it did in v1.1.4.1.
- Multiplayer note: the ecosystem bridges are single-host verified; wide two-machine testing is ongoing across the suite.
Full comparison: v1.1.4.1...v1.1.5.0
v1.1.4.2 (Pre-release)
Pre-release for ecosystem testing. Refreshed 2026-07-15 from the development branch (same version). A full release waits on the two-machine multiplayer verification.
New since the previous pre-release build:
- Ecosystem bedrock integration: StateLedger and MasterHUD bridges.
- Fixed the SettingsHub bridge so the hub only mirrors settings for display.
Pre-release, part of the coordinated Realistic-Farming ecosystem test drop.
v1.1.4.1 — HUD Edit Mode Key Binding Fix
What's New
- HUD edit mode now entered via dedicated key binding only (
TM_HUD_DRAG, configurable in controls) - RMB exits edit mode when active — never consumed during normal play
- Fixes TaxMod silently stealing all RMB events (was breaking CoursePlay, AutoDrive, NPCFavor, and other mods)
Download
Attach FS25_TaxMod.zip to install.
v1.1.4.0 — mouseEvent eventUsed fix
What's fixed
- Tax HUD no longer responds to mouse events already consumed by other listeners — the handler now properly checks
eventUsedbefore processing - Other mods now receive the correct
eventUsedflag when the Tax HUD consumes a right-click (edit mode toggle) or a drag/resize event
No save migration needed.
v1.1.3.1 — Fix HUD panel clipping
Bug Fix
Recent Activity section was clipping outside the HUD panel — the panel height calculation did not account for the history header, history rows, and hint row added in v1.1.3.0.
Fix
Corrected nRows count so the background panel fully contains all rendered rows including Recent Activity and the hint at the bottom.
v1.1.3.0 — Annual tax cycle, HUD improvements
What's New
Annual Tax System (closes #7, proposed by @antler22)
Taxes now work the way real farm businesses operate:
- Daily accumulation — transactions are tracked but no money is deducted in real-time
- March payment — the full accumulated tax bill is deducted once per year
- December advisory — a notification in December shows your estimated bill, what % of your current balance it represents, and the accumulated total so you can plan spending before year-end
HUD
- New "Est. March payment" row (orange) — always know what's coming
- New "Next tax event" countdown row — months until payment (red) or advisory (blue)
Settings
- New Annual Tax Rate option: Low (2%) / Medium (5%) / High (10%)
- Rate persists across saves
Console
- New
taxAnnualRatecommand — acceptslow/medium/highpresets or a custom decimal (e.g.taxAnnualRate 0.08for 8%)
Bug Fix
- Fixed double-counting of
totalTaxesPaid— daily accumulation no longer incorrectly incremented the paid total; only the actual March deduction counts
Installation
Download FS25_TaxMod.zip and drop it into your Documents/My Games/FarmingSimulator2025/mods/ folder.
v1.1.2.0 — HUD Persistence Fix
v1.1.2.0 — HUD Persistence Fix
The Tax HUD position, scale, and visibility were not being saved when you saved your game — only when you manually exited edit mode (right-click). This meant the HUD would reset to its default position and become visible again on every reload.
What's Fixed
- HUD position and scale now save on every game save and on mod unload
- HUD visibility (T-key toggle) now persists across reloads
No save migration needed — existing saves work as-is.
v1.1.1.0 — HUD Keyboard Shortcut
v1.1.1.0 — HUD Keyboard Shortcut
The Tax HUD previously could only be toggled via the developer console. Now you can show or hide it with a single keypress while playing.
What's New
- Press T to toggle the Tax HUD on/off (rebindable in Controls settings)
- HUD hint text updated to reflect the new key
No save migration needed — existing saves work as-is.
v1.1.0.0 - Update for settings and HUD
Summary
This updates includes a complete rewrite of all code:
- Changed from 1 single file to multiple files
- Settings have been rewritten to match correct FS25 behaviour
- Added a HUD overlay (same as Income Mod)
First release for Github
v1.0.0.0 Create modDesc.xml