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Unit Reference InitializePoolNode
S2NX7 edited this page Oct 16, 2025
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The Initialize Pool node sets up a new object pool for a specified prefab.
It allows configuring the initial pool size and optionally assigning a custom parent GameObject for organizational purposes.
Properties
- CustomParent : If enabled, lets you specify a GameObject to act as the parent for the pool. If disabled, a new parent GameObject is created automatically.
Input Ports
- Enter : The control flow input to trigger the initialization of the pool.
- Prefab : The GameObject to be pooled.
- InitialPoolSize : The initial number of objects in the pool.
-
parent : Optional parent GameObject for the pool objects (only active if
CustomParent
is true).
Output Ports
- Initialized : Triggered after the pool has been successfully created.
- ObjectPool : The resulting object pool instance.