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Unit Reference ReturnEvent
S2NX7 edited this page Oct 7, 2025
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The ReturnEvent unit starts a custom event flow and prepares data to return values back to the originating trigger. It is primarily used in conjunction with the EventReturn unit to manage the flow of data between events and their callers.
Input Ports
- name : The name of the event to trigger.
- target : The GameObject that should receive the event. If left null and the event is global, it will trigger all listeners.
Output Ports
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eventData : Provides a
ReturnEventData
wrapper containing references and argument values necessary for returning to the original trigger. Should be connected directly to the EventReturn.