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@Solganis Solganis released this 21 Oct 21:27
e67d1ab

Disruptor Recompiled and its launcher

Download

System File
Windows 10 or 11 x64 DisruptorRecomp-win-Setup.exe installs the launcher that updates itself
Windows, without installing DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install
Linux x64, glibc 2.35 or newer DisruptorRecomp.AppImage the launcher that updates itself

In this release

Change
Weapon and psionic keys Two keys for every weapon and power, no longer experimental
Psionic keys use the power A power's key picks it and uses it
Enemies and shots at 60 FPS They move on every frame, no longer on every second one
Controls page Two key profiles, weapons and powers in a group of their own
Bass Turn down the deep sound headphones play in full
Mute in the background Silence while the window is not in front
Sound on its own tab in the game A new Audio tab in the game's menu
Colours in the launcher Headings red, what a line is about green
Fixes Draw distance and vertical look during a weapon switch, list names in widescreen
Save states States from 0.5.0 are carried over, capsules are not

Weapon and psionic keys

  • Number keys pick weapons is now called Weapon and psionic keys, your choice is kept
  • It is no longer experimental
  • Each weapon and each psionic power takes two keys on the launcher's Controls page, under the setting
  • At first a weapon has its number and the same number on the keypad
  • The powers have no keys at first
  • A key shows the game's weapon list or psionics list for a second, and the game plays on
  • The key of the weapon or power already in hand shows no list
  • Blast's key still picks it once the game turns it into TeraBlast
  • With the setting off the game chooses weapons as it always did

weapon list on a key

The keys on the launcher's Controls page, here with keys given to the powers:

launcher weapon and psionic keys

Setting the keys:

  • Click a key and press the new one, Delete takes a key away
  • A key an action has cannot go to a weapon or a power, and theirs cannot go to an action
  • The note says who has the key, and Take it moves it there: the other gets your old key, or none
  • Two weapons or powers swap their keys
  • Shift, Ctrl, Alt and the fixed keys never pick
  • Nothing is picked while Alt is held, so Alt+Enter stays the window's
  • A key that an action gets in the other scheme shows faint, the action keeps it

Psionic keys use the power

  • A new setting under Weapon and psionic keys, on at first
  • A power's key also uses the power once it is in hand
  • Holding the key keeps using it, like Psionic attack
  • With it off the key only picks the power

Both settings are in the game's menu too, on Controls:

game menu controls

Enemies and shots at 60 FPS

  • Under 60 FPS gameplay enemies and shots now move on every frame, as doors and lifts do
  • Before, the game moved them on every second frame, so they jerked against the smooth world
  • In-between frames carry them smoothly too

Enemies:

enemy-steps.mp4

At quarter speed:

enemy-steps-quarter.mp4

Shots:

enemy-shot-steps.mp4

At half speed:

enemy-shot-steps-slow.mp4

Controls page

  • Keys come right after Control scheme
  • Weapons and psionics have a group of their own, their tables under the setting that turns them on
  • Default weapon and psionic keys puts back only those
  • Delete takes an action's key away too
  • Two profiles keep every key of the page, the weapons' and the powers' too: Save to 1 or 2, Load 1 or 2
  • The scheme and the mouse stay out of a profile
  • Bring saves brings the profiles along
  • Mouse, Vertical look and Gamepad follow

launcher controls keys

Bass

  • A new setting on the Audio page: Bass, with Original, Reduced and TV speaker
  • The psionic powers are heavy in deep bass: Blast carries three quarters of its sound under 160 Hz
  • A TV's small speakers played little of it, headphones and subwoofers can play all of it
  • Reduced lowers what lies under 80 Hz, TV speaker what lies under 160 Hz
  • It changes all of the game's sound: effects, music, voices and movies
  • Original plays the sound as before and is the default

Blast under each choice, with sound:

bass.mp4

The loudest second of Blast, the share of its sound under 80 Hz:

Bass Under 80 Hz
Original 69%
Reduced 10%
TV speaker 1%

Mute in the background

  • A new setting on the Audio page: Mute in the background
  • It silences the game while its window is not in front
  • It is off at first
  • Mute all audio and the volume are kept as you set them

launcher audio

Sound on its own tab in the game

  • The game's menu has an Audio tab, as the launcher has an Audio page
  • Master volume and Mute all audio moved there from System
  • Bass and Mute in the background are there too

game menu audio

Colours in the launcher

  • Section headings in What's new, the Updates window and Help are red, as the settings' group headings
  • What a line is about is green, as in the settings' hints
  • The release date is grey
  • Update available is green

launcher colours

  • Lines in the launcher and the game's menu no longer end with a full stop
  • A second sentence starts its own line

Fixes

  • The far draw distance no longer drops to the console's for a moment while a weapon is switched
  • Looking up or down no longer snaps to the horizon while a weapon is switched
  • In widescreen a list's name no longer flashes at the screen's edge as the list opens

Save states

The game's code changed in this version

  • Save states from 0.5.0 are carried over when the game starts from the launcher
  • The original of each is kept in saves/old-states
  • A state that does not run here stays with 0.5.0, and the launcher does not try it again
  • Capsules from 0.5.0 do not load
  • Memory card saves are not affected

Install

Your own Disruptor (USA, SLUS-00224) disc image is needed

Windows 10 or 11 x64

  • Download DisruptorRecomp-win-Setup.exe and run it
  • It installs the game into %LocalAppData%\DisruptorRecomp, with shortcuts on the desktop and in the Start menu
  • Your files are kept in %LocalAppData%\DisruptorRecompData
  • Or, without installing, unpack DisruptorRecomp-win-Portable.zip into a folder of its own and run Disruptor Recompiled.exe
  • The portable copy needs the Microsoft Visual C++ x64 Redistributable
  • The portable copy keeps your files in its data folder

Linux x64, glibc 2.35 or newer

  • Download DisruptorRecomp.AppImage
  • Make it executable: chmod +x DisruptorRecomp.AppImage
  • Run it
  • Your files are kept in ~/.local/share/DisruptorRecompData