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Fluent translation #2
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This was referenced May 4, 2024
… but docs says it is# This is a combination of 2 commits. Fix "icon" parameter in EditorPlugin.add_custom_type is not optional, but docs says it is Update doc/classes/EditorPlugin.xml Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Clarify word separator docs about shortcuts
…stom_type-icon Fix "icon" parameter in EditorPlugin.add_custom_type is not optional but doc says it is
Fix Bezier track init value on caching without RESET animation
…e-mac-shortcut [macOS] Change the distraction-free mode shortcut
…crash Prevent shader crash when doing invalid operation on boolean vector
This reverts commit 150b50c. As discussed with the GDScript team, this has some implications which aren't fully consensual yet, and which we want to revisit. For now we revert to the 4.2 behavior for the 4.3 release, to avoid breaking user expectations.
Add input event callback to `DisplayServerHeadless`
Prevent selecting when a CanvasItem is selected
…bus-volumedb Fix assignations to non-existing keys and clean-up Web audio library
…wer-higher-inverted-fix [Doc] Fix inverted Y position description of y-sorting
Revert "Make freed object different than null in comparison operators"
D3D12: Use the right state for resources in certain heap types
…classes/AnimationMixer.xml Fix Info about Global library on add_animation_library method in doc/classes/AnimationMixer.xml Fix Info about Global library on add_animation_library method Co-authored-by: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com>
Fix asset pipeline coordinate systems doc url
…-lib-info-add_animation_library Fix info about global library in `add_animation_library` method docs
…aw-rect-flipping Fix `AtlasTexture::draw_rect` flipping for non-zero margin
`CanvasItemEditor::_select_click_on_item` was causing `EditorNode::_plugin_over_edit` to be called before focus exit had time to propagate to `SpriteFramesEditor::_animation_speed_changed`.
These used `utf8().get_data()` when they should be passed as `String`
[Web] Fix debug symbols in web builds
[Tests] Fix some invalid error messages
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
…positor Pre transparent compositor effects needs to run later
Fix RichTextLabel + `ui_down` scrolling too far
Clarify that some exclude properties of physics query parameters are copied
…lags SCons: Pass optimization flags to the linker too, needed by Emscripten
…thread_guard Remove our `ERR_ON_RENDER_THREAD` guard, it is not reliable
Overhaul Transform2D documentation
…meta_keyword Add `push_url` as a keyword for `push_meta`
…uninitialized Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings
…size-error-fail-silently Silence Vulkan "Unable to acquire framebuffer." swapchain error
…tion-warning-dialog-text Fixes/node configuration warning dialog text
Properly linearize depth buffer for SSAO when using orthogonal camera
…crash Fix edited node being removed before editor plugin handles focus loss
…-sizing Windows: Restore to windowed mode using `SW_NORMAL`
Fix GDScript analyzer error when instantiating EditorPlugins.
Ignore trailing slashes in new project’s path when disabling Create Folder
Prevent confirm button being override to "Open" when in save file mode
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Used by fluent translation.
Only supports those registered using GDExtension, as scripting languages have their loaders registered way later via `ResourceLoader::add_custom_loaders()`.
Also disable api-compat check until that's sorted out...
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For details, see RedMser/godot-fluent-translation#11