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Fluent translation #2

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Fluent translation #2

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RedMser
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@RedMser RedMser commented Apr 30, 2024

ashish0kumar and others added 28 commits June 30, 2024 17:07
… but docs says it is# This is a combination of 2 commits.

Fix "icon" parameter in EditorPlugin.add_custom_type is not optional, but docs says it is

Update doc/classes/EditorPlugin.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Clarify word separator docs about shortcuts
…stom_type-icon

Fix "icon" parameter in EditorPlugin.add_custom_type is not optional but doc says it is
Fix Bezier track init value on caching without RESET animation
…e-mac-shortcut

[macOS] Change the distraction-free mode shortcut
…crash

Prevent shader crash when doing invalid operation on boolean vector
This reverts commit 150b50c.

As discussed with the GDScript team, this has some implications which aren't
fully consensual yet, and which we want to revisit.

For now we revert to the 4.2 behavior for the 4.3 release, to avoid breaking
user expectations.
Add input event callback to `DisplayServerHeadless`
Prevent selecting when a CanvasItem is selected
…bus-volumedb

Fix assignations to non-existing keys and clean-up Web audio library
…wer-higher-inverted-fix

[Doc] Fix inverted Y position description of y-sorting
Revert "Make freed object different than null in comparison operators"
D3D12: Use the right state for resources in certain heap types
…classes/AnimationMixer.xml

Fix Info about Global library on add_animation_library method in doc/classes/AnimationMixer.xml

Fix Info about Global library on add_animation_library method

Co-authored-by: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com>
Fix asset pipeline coordinate systems doc url
…-lib-info-add_animation_library

Fix info about global library in `add_animation_library` method docs
…aw-rect-flipping

Fix `AtlasTexture::draw_rect` flipping for non-zero margin
jsjtxietian and others added 23 commits July 10, 2024 19:49
`CanvasItemEditor::_select_click_on_item` was causing
`EditorNode::_plugin_over_edit` to be called before focus exit had time
to propagate to `SpriteFramesEditor::_animation_speed_changed`.
These used `utf8().get_data()` when they should be passed as `String`
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
…positor

Pre transparent compositor effects needs to run later
Fix RichTextLabel + `ui_down` scrolling too far
Clarify that some exclude properties of physics query parameters are copied
…lags

SCons: Pass optimization flags to the linker too, needed by Emscripten
…thread_guard

Remove our `ERR_ON_RENDER_THREAD` guard, it is not reliable
…meta_keyword

Add `push_url` as a keyword for `push_meta`
…uninitialized

Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings
…size-error-fail-silently

Silence Vulkan "Unable to acquire framebuffer." swapchain error
…tion-warning-dialog-text

Fixes/node configuration warning dialog text
Properly linearize depth buffer for SSAO when using orthogonal camera
…crash

Fix edited node being removed before editor plugin handles focus loss
…-sizing

Windows: Restore to windowed mode using `SW_NORMAL`
Fix GDScript analyzer error when instantiating EditorPlugins.
Ignore trailing slashes in new project’s path when disabling Create Folder
Prevent confirm button being override to "Open" when in save file mode
Used by fluent translation.
Only supports those registered using GDExtension, as scripting languages
have their loaders registered way later via `ResourceLoader::add_custom_loaders()`.
Also disable api-compat check until that's sorted out...
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