The Memhack Point struct represents the Point object used by the game. From what I can tell, its just an x & y value
It has the standard memhack base struct functions/fields.
These are functions that draw from the data in the struct or set the data in the struct
set
getX
setX
getY
setY
void Point:set(values)
void
Point:set(values)
values
Sets the x & y together to the passed values
Example:
p:set({x = -1, y = -1}) p2:set(Point(3,5)) p3:set(p)
int
Point:getX()
Returns the x coordinate
Point:setX(value)
value
Sets the x coordinate
Point:getY()
Returns the y coordinate
Point:setY(value)
Sets the y coordinate
There was an error while loading. Please reload this page.