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Python driven Blender

Nicolas Cottaris edited this page Oct 30, 2013 · 66 revisions
  • Getting started
  1. To craft a scene using Python scripts, it is imperative to start Blender from within a terminal. This is the only way that you can see error messages generated by Blender's engine and any output generated by your print statements. In Mac OSX, edit a file called startBlender.command and enter the following into it.
#!/bin/sh
/Applications/Blender/blender.app/Contents/MacOS/blender

In Finder, double click on startBlender.command. Blender should launch together with a Terminal.app.

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