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RetreatUI v1.1.7-beta.8

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@github-actions github-actions released this 10 Aug 20:51
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RetreatUI v1.1.7-beta.8

This prerelease hardens the CoA WeakAuras migration and replaces the two-page CoA installer with the clean step-by-step flow used by RetreatUI TBC.

WeakAura HUD fixes

  • Removed GameTooltip scraping from live WeakAura row selection. Ascension's GameTooltipMods can expose nil tooltip lines while the hidden scanner is building a spell tooltip; class HUD curation now uses the RetreatUI spell/class data directly instead.
  • Resource packages now generate only the primary power that can actually be active for the current class instead of pre-creating Mana, Rage, Focus, Energy, Runic Power and Fury placeholders.
  • Native secondary resources now generate only the configured representation (bar or segments). Guardian therefore keeps Energy plus Battle Momentum segments instead of a long list of inactive resource auras.
  • Reinstalling a class HUD clears old Resource children first so beta.3-beta.7 placeholder resource auras do not survive upgrades.
  • Bloodmage now has an explicit compact TBC-style Main/Utility curation profile and Blood Bond no longer falls back to a question-mark icon.
  • Class State / stance / form trackers use the requested ElvUF_Player anchor: BOTTOMRIGHT to TOPRIGHT, X -17, Y +1.
  • General WeakAuras continue to own Trinkets plus Buffs & Procs. The retired native Trinket HUD is no longer exposed as a separate installer component.

Clean CoA installer

  • Replaced the modular two-page install screen with a TBC-style one-step-at-a-time installer.
  • Each component has its own page, status panel and apply button, with Back / Next navigation and progress markers for every step.
  • The WeakAuras page installs the shared General package together with only the active CoA class package.
  • Optional integrations such as TurboPlates, MobSpells, Details and DBM can be skipped without blocking the rest of setup.

Existing combat HUD geometry

  • Buffs & Procs: X 0 / Y -83.
  • Secondary/custom resources: X 0 / Y -118.
  • Primary resource: X 0 / Y -152, 360x16.
  • Main: X 0 / Y -183, 38px icons, 1px spacing.
  • Utility: X 0 / Y -224, 32px icons, 1px spacing.
  • Trinkets: ElvUF_Player, BOTTOMRIGHT to TOPRIGHT, X -17 / Y +1.
  • State / stance / form anchor: ElvUF_Player, BOTTOMRIGHT to TOPRIGHT, X -17 / Y +1.

This is a Beta / prerelease build for live verification before promotion to Stable.

Author: Retreat