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Releases: RevenantBob/MechCommanderRedux

MechCommander Redux v0.2.1.35

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@github-actions github-actions released this 25 Oct 23:28
3c35d48

What's Changed

Thank you to @mazzarin for contributing Mac builds and fixing some bugs.

  • Bugfix: the loading bar shows half off the screen. by @mazzarin in #39
  • macOS build (Apple Silicon) by @mazzarin in #36
  • Bugfix: Rail Gun and Light Gauss Rifle get no critical slot. by @mazzarin in #35
  • Controls: change the mission keys in Preferences by @mazzarin in #37
  • Mac app: double-click to play, finds your copy of the game by @mazzarin in #38
  • Fix for Hast Tests by @RevenantBob in #40

New Contributors

Full Changelog: v0.2.1.14...v0.2.1.35

MechCommander Redux v0.2.1.14

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@github-actions github-actions released this 24 Oct 18:02
38a21f4

What's Changed

  • Bugfix: Arms would render on the wrong side of the mech when a slot was destroyed. Visible when walking north or south. (#32)
  • Bugfix: ABL Scripting Memory Copy issue from original fixed when assigning a string to a variable with a larger store capacity. Memory would be copied past the end of the smaller string (#33).
    • This didn't cause a crash in the original because of block memory buffers, but was always a bug.
  • Bugfix: Sound was inconsistent on sound effects. The game has sound bites that also contain tweaks developers made to try and normalize sound volume. After the sound curve, these values were off by a bit. They should be more correct now. (#34)

Full Changelog: v0.2.1.8...v0.2.1.14

MechCommander Redux v0.2.1.8

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@github-actions github-actions released this 21 Oct 01:58
e5b12e1

What's Changed

Full Changelog: v0.2.1.6...v0.2.1.8

MechCommander Redux v0.2.1.6

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@github-actions github-actions released this 21 Oct 01:31
02e50c0

What's Changed

Full Changelog: v0.2.1.3...v0.2.1.6

MechCommander Redux v0.2.1.3

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@github-actions github-actions released this 18 Oct 16:05
3e0f3f3

What's Changed

  • Bugfix: Mech UI status update during missions had a 1/2 second delay due to original's update behavior conflicting with new UI rewrite. This has been corrected.

Full Changelog: v0.2.1.1...v0.2.1.3

MechCommander Redux v0.2.1.1

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@github-actions github-actions released this 18 Oct 04:51
3c56e89

What's Changed

  • Initial Editor Release
    • Read INSTALL.txt and README.
    • Expect bugs and strange behavior as this is initial release and everything wasn't able to be tested.
  • Sound slider behavior changed to more modern expectations.
    • The curve for the slider has changed to 0 to 127 using 0 as sound off and 127 as maximum volume.
    • UI Sound slider added and many sound effects classified as UI that were not in original game
  • Bugfix: F-key not causing mines to lay for mine layer vehicles
  • Bugfix: Delete save files from either save game source (User folder, or game folder)
  • Feature: UI Resolution can now be changed by vertical resolution.
    • This is independent of the screen resolution (1080p is the maximum no matter what resolution is used).
    • Any resolution screen less than what is selected will use the smaller resolution instead.

Full Changelog: v0.2.0.6...v0.2.1.1

MechCommander Redux v0.2.0.6

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@github-actions github-actions released this 16 Oct 14:52
e58ffd1

What's Changed

Full Changelog: v0.2.0.4...v0.2.0.6

MechCommander Redux v0.2.0.4

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@github-actions github-actions released this 12 Oct 06:19
f41326b

What's Changed

Full Changelog: v0.1.1.18...v0.2.0.4

MechCommander Redux v0.1.1.18

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@github-actions github-actions released this 06 Oct 02:36

Bugfixes

  • Small mech status images now show mech damage. They were previously overlooked for palette swapping so failed to show the change.
  • Small mech images for the team roster are no longer cached before missions which should allow the large images to load in correctly when accessed.

Full Changelog: v0.1.1.15...v0.1.1.18

MechCommander Redux v0.1.1.15

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@github-actions github-actions released this 04 Oct 22:01
  • Hotfix for intro movie skipping crash.

Full Changelog: v0.1.1.14...v0.1.1.15