Skip to content

MechCommander Redux v0.1.1.14

Choose a tag to compare

@github-actions github-actions released this 04 Oct 20:57
a996d43

What's Changed

  • Complete Graphics Overhaul
    • Implemented complete end-to-end Vulkan rendering pipeline.
    • UI Subsystem overhauled to paint every frame with draw calls instead of temporary cached buffer copied to screen.
    • Software Renderer option kept in preferences.
    • ComboBox completed as it was in source code but unused (Used for Difficulty and Graphics options)
    • Movies draw to dynamic memory buffer to make use of PCI Express rendering of smack playing.
    • Cursors precached and swapped as necessary
    • Textures and shaders all loaded into memory at mission start
    • Terrain generated as static mesh
    • Many UI system bugs from original fixed because of UI rewrite
    • Support for post-processing shaders added, though none but the basic composite shader implemented yet.
    • UI Resolution no longer tied to game resolution as all which opens the door for variable resolution on UI

Full Changelog: v0.1.1.11...v0.1.1.14