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MechCommander Redux v0.1.1.14
What's Changed
- Renderer interface by @RevenantBob in #7
- Complete Graphics Overhaul
- Implemented complete end-to-end Vulkan rendering pipeline.
- UI Subsystem overhauled to paint every frame with draw calls instead of temporary cached buffer copied to screen.
- Software Renderer option kept in preferences.
- ComboBox completed as it was in source code but unused (Used for Difficulty and Graphics options)
- Movies draw to dynamic memory buffer to make use of PCI Express rendering of smack playing.
- Cursors precached and swapped as necessary
- Textures and shaders all loaded into memory at mission start
- Terrain generated as static mesh
- Many UI system bugs from original fixed because of UI rewrite
- Support for post-processing shaders added, though none but the basic composite shader implemented yet.
- UI Resolution no longer tied to game resolution as all which opens the door for variable resolution on UI
Full Changelog: v0.1.1.11...v0.1.1.14