Pages of their own for lights and projectors
Both had a paragraph inside Other Frame Types and neither was the whole of it.
Lights: the nine kinds and what each one does with the numbers it carries - the
three that light geometry, the four that set a sector's atmosphere and use
neither power nor cones, and the two that do neither - the falloff band, the
cones, every switch in the mode word, and why a light exported in a model does
nothing until a mission names it.
Projectors: the volume and how the frame's scale sets its size, both shapes,
all three falloffs with the trap that a surface at the far face of a linear one
takes nothing, both blends and what each is for, exactly what the material
gives it and what it does not, and that the viewport paints it now - including
the one thing it cannot do, since Blender composites an overlay over the scene
rather than adding into it.
Also: a line for cameras, which nothing covered, and 1.0.2 throughout.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
1.0.1: the frame rate is not a choice, and eased keys are not resampled
The animation page said the export resamples keys at any rate and resamples
anything eased. Neither was ever true: keys go out on the frames they were put
on, and a scene off the game's 25 frames a second is now refused rather than
written at the wrong speed. Adds Write Its Track to the export options and the
refusal to the checks page.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The Mafia Toolkit wiki: 18 pages, from installing to troubleshooting