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  • Pages of their own for lights and projectors Both had a paragraph inside Other Frame Types and neither was the whole of it. Lights: the nine kinds and what each one does with the numbers it carries - the three that light geometry, the four that set a sector's atmosphere and use neither power nor cones, and the two that do neither - the falloff band, the cones, every switch in the mode word, and why a light exported in a model does nothing until a mission names it. Projectors: the volume and how the frame's scale sets its size, both shapes, all three falloffs with the trap that a surface at the far face of a linear one takes nothing, both blends and what each is for, exactly what the material gives it and what it does not, and that the viewport paints it now - including the one thing it cannot do, since Blender composites an overlay over the scene rather than adding into it. Also: a line for cameras, which nothing covered, and 1.0.2 throughout. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Richard01CZ Richard01CZ committed Sep 29, 2026
  • 1.0.1: the frame rate is not a choice, and eased keys are not resampled The animation page said the export resamples keys at any rate and resamples anything eased. Neither was ever true: keys go out on the frames they were put on, and a scene off the game's 25 frames a second is now refused rather than written at the wrong speed. Adds Write Its Track to the export options and the refusal to the checks page. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Richard01CZ Richard01CZ committed Sep 29, 2026
  • The Mafia Toolkit wiki: 18 pages, from installing to troubleshooting

    @Richard01CZ Richard01CZ committed Sep 27, 2026
  • Initial Home page

    @Richard01CZ Richard01CZ committed Sep 27, 2026