Skip to content

History / Projectors

Revisions

  • The projector's volume is named for its shape The panel offered a Straight On tick, which says nothing about what the flag picks between. It is two buttons now, Orthographic and Perspective, named the way the engine names them - so the wiki, the guide, the manual and the add-on's own README say the same. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Richard01CZ Richard01CZ committed Sep 29, 2026
  • Pages of their own for lights and projectors Both had a paragraph inside Other Frame Types and neither was the whole of it. Lights: the nine kinds and what each one does with the numbers it carries - the three that light geometry, the four that set a sector's atmosphere and use neither power nor cones, and the two that do neither - the falloff band, the cones, every switch in the mode word, and why a light exported in a model does nothing until a mission names it. Projectors: the volume and how the frame's scale sets its size, both shapes, all three falloffs with the trap that a surface at the far face of a linear one takes nothing, both blends and what each is for, exactly what the material gives it and what it does not, and that the viewport paints it now - including the one thing it cannot do, since Blender composites an overlay over the scene rather than adding into it. Also: a line for cameras, which nothing covered, and 1.0.2 throughout. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Richard01CZ Richard01CZ committed Sep 29, 2026