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History / Troubleshooting

Revisions

  • How to switch a model's light on in game A light lights the sectors that list it and that list lives in the mission's scene2.bin, so a light exported in a model never comes on by itself - which looks like the light being broken rather than unnamed. Both halves are written out now: what the model has to carry (Enable in the culling flags, a power, the two Lights switches, and an animated object count that does not send the game looking for a .5ds that is not there), and what the mission has to hold (the frame named after the model's object with a dot and the light's name, no frame type, placed after the object, with the sectors and the numbers each kind needs on its datablock). With the two traps that cost the most time: Enable also takes the object out of collision and sound, and a missing .5ds fails the whole model load and takes every scene2.bin entry for it with it. Troubleshooting points here now. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Richard01CZ Richard01CZ committed Sep 29, 2026
  • The Mafia Toolkit wiki: 18 pages, from installing to troubleshooting

    @Richard01CZ Richard01CZ committed Sep 27, 2026