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GameRules
All configuration parameters in Agrarian Reform are registered as native Minecraft GameRules under the namespaced category Agrarian Reform (agrarian_reform:*), managed via DasikLibrary's DynamicGameRuleManager. World-specific settings are permanently saved within each world's level.dat and can be edited in-game or through server commands.
| GameRule Key | Type | Default | Valid Range | Sided Execution | Description |
|---|---|---|---|---|---|
agrarian_reform:hydration_source_range |
Integer | 8 |
0 to 32
|
Server & Client | Radius (in blocks) a still water source block hydrates farmland via Chebyshev rings. |
agrarian_reform:hydration_flowing_range |
Integer | 4 |
0 to 32
|
Server & Client | Radius (in blocks) flowing water provides capillary hydration to farmland. |
agrarian_reform:pure_water_hydration_only |
Boolean | false |
true / false
|
Server & Client | When enabled, waterlogged blocks and fluid cauldrons are ignored; only pure water blocks hydrate farmland. |
agrarian_reform:rain_growth_acceleration |
Integer | 1 |
0 to 10
|
Server | Extra growth stages awarded to sky-exposed crops during rain storms per random tick. |
agrarian_reform:growth_biodiversity_bonus |
Boolean | true |
true / false
|
Server | Grants a +10% growth probability bonus when different crop types are planted adjacently. |
agrarian_reform:total_trample_immunity |
Boolean | false |
true / false
|
Server | Grants 100% immunity against farmland trample destruction from falling/jumping entities. |
agrarian_reform:trample_immunity_players_only |
Boolean | false |
true / false
|
Server | When enabled alongside Total Trample Immunity, only players and tamed pets receive protection; hostile/wild mobs still trample soil. |
agrarian_reform:always_wet_farmland |
Boolean | false |
true / false
|
Server & Client | Forces all farmland blocks to maintain moisture level 7 permanently without water proximity. |
agrarian_reform:seeds_grow_grass |
Boolean | true |
true / false
|
Server & Client | Right-clicking a dirt block with agricultural seeds consumes the seed and converts the block to grass. |
agrarian_reform:right_click_harvest |
Boolean | true |
true / false
|
Server & Client | Right-clicking a mature crop harvests its drops and automatically replants it at age 0 with main-hand debouncing. |
agrarian_reform:universal_bonemeal |
Boolean | true |
true / false
|
Server & Client | Accelerates growth on non-natively bonemealable plants (Cactus, Sugar Cane, Nether Wart, Vines). |
agrarian_reform:global_growth_multiplier |
Integer | 100 |
0 to 2147483647
|
Server | Global speed multiplier percentage for all crop random ticks and Continuum offline growth (0 = off, 100 = 1x vanilla). |
agrarian_reform:ambient_crop_rustle |
Boolean | true |
true / false
|
Client | Plays ambient rustling audio feedback when moving through crops or upon growth stage progression. |
agrarian_reform:ambient_vitality_particles |
Boolean | true |
true / false
|
Client | Emits subtle Happy Villager vitality sparkle particles upon successful growth stage transitions. |
agrarian_reform:debug_mode |
Boolean | false |
true / false
|
Server | Enables verbose diagnostic logging in server logs for crop ticks and continuum catch-up. Transient: resets to false on restart.
|
Whenever a new modded or vanilla crop is discovered in the world or registered via data packs, Agrarian Reform dynamically registers a dedicated GameRule formatted as:
-
Specific Crop Override (
$> 0$ ): If set to a positive integer (e.g.200), the crop grows at that exact rate (200% = 2x speed), bypassing the global multiplier. -
Frozen / Disabled State (
$-1$ ): If set to-1, growth ticks for that specific crop are completely frozen (0% speed), producing zero extra ticks and zero Continuum catch-up delta. -
Global Multiplier Fallback (
$0$ ): If set to0(default), the crop automatically inherits the globalagrarian_reform:global_growth_multiplier.
# Set wheat to grow at 3x speed
/gamerule agrarian_reform:growth_minecraft_wheat 300
# Freeze sugar cane growth completely
/gamerule agrarian_reform:growth_minecraft_sugar_cane -1
# Reset carrots to inherit the global multiplier
/gamerule agrarian_reform:growth_minecraft_carrots 0-
On-Demand Instantiation: When a player explores a new area, encounters a newly loaded modded chunk, or plants a modded seed mid-game,
AgrarianCropRulesdetects the crop and instantiates itsGameRuleimmediately on-the-fly. -
Instant Command Availability: The new GameRule is instantly queryable and editable via
/gamerulewith full tab-completion without requiring a server reboot or game restart. -
Datapack Reload Parity: Executing
/reloadmid-game triggersDynamicRegistryScannerto re-scanBuiltInRegistries.BLOCKand register any newly added datapack crop tags automatically.
-
100% Crash-Proof Decoupling: Dynamic GameRules are identified purely using standard Strings and Vanilla
Identifierkeys ("farmersdelight:tomatoes"), with zero hardcoded class dependencies. - Dormant / Passive State: If a mod is uninstalled, Minecraft removes its in-world blocks. The corresponding GameRule becomes completely dormant (idle)—it executes zero queries, consumes zero CPU cycles, and will never crash the game or corrupt chunk data.
-
Seamless Re-Installation Recovery: If the player re-installs the mod later, the saved GameRule multiplier in
level.datandconfig/agrarian-reform.jsonis instantly recognized and restored.
# Query current water source range
/gamerule agrarian_reform:hydration_source_range
# Set water source range to 12 blocks
/gamerule agrarian_reform:hydration_source_range 12
# Enable player-only trample immunity
/gamerule agrarian_reform:total_trample_immunity true
/gamerule agrarian_reform:trample_immunity_players_only true
# Temporarily enable diagnostic debug logging
/gamerule agrarian_reform:debug_mode trueSee also: Commands, Configuration, and Plant Registry & Universal Crops.
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
Agrarian Reform: The Living Earth | Instant Gratification & Vanilla Outsider Collections
Developed with ❤️ by Dasik (Rifaditya) | Licensed under GPLv3
- The Continuum (Offline Growth)
- Plant Registry & Universal Crops
- Hydro-Dynamics & Irrigation
- Soil Resilience & Trample Logic
- Right-Click Harvest & Replant
- Polyculture & Biodiversity
- Seed Sowing & Grass Cultivation
- Universal Bone Meal
- Global Growth Multiplier
- Performance & Queue Throttling
- GameRules
- Commands
- Configuration
- Aesthetics & Ambient Feedback
- Advancements