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Hydro Dynamics and Irrigation
Agrarian Reform overhauls Minecraft's binary water hydration system into realistic Hydro-Dynamics, rewarding thoughtful canal architecture, expanding concentric hydration shells, and leveraging natural rain precipitation to nourish crops.
| Property | Default Value | GameRule Key |
|---|---|---|
| Water Source Radius | 8 Blocks | agrarian_reform:hydration_source_range |
| Flowing Water Radius | 4 Blocks | agrarian_reform:hydration_flowing_range |
| Pure Water Gating | false |
agrarian_reform:pure_water_hydration_only |
| Rain Growth Spurt | +1 Stage / Rain Tick | agrarian_reform:rain_growth_acceleration |
| Always Wet Override | false |
agrarian_reform:always_wet_farmland |
In vanilla Minecraft, all water hydrates farmland within a static
Because the search evaluates the closest concentric shells first, water sources immediately adjacent to farmland fast-fail within
Still water source blocks (minecraft:water) provide deep capillary irrigation, hydrating farmland up to an 8-block horizontal radius in all directions (
Flowing water currents maintain a standard 4-block horizontal radius, encouraging players to build dedicated main reservoirs, aqueducts, and irrigation ditches rather than relying on endless flowing streams.
When agrarian_reform:pure_water_hydration_only is enabled (true), waterlogged blocks (leaves, slabs, stairs) and fluid cauldrons are ignored, requiring pure water fluid blocks for farmland hydration.
FLOWING WATER CANAL (4-Blk Radius) WATER SOURCE RESERVOIR (8-Blk Radius)
โโโโโฌโโโโฌโโโโฌโโโโฌโโโโฌโโโโฌโโโโ โโโโโฌโโโโฌโโโโฌโโโโฌโโโโฌโโโโฌโโโโฌโโโโฌโโโโฌโโโโฌโโโโ
โ F โ F โ F โ W โ F โ F โ F โ โ F โ F โ F โ F โ F โ F โ F โ F โ F โ F โ F โ
โโโโโดโโโโดโโโโดโโโโดโโโโดโโโโดโโโโ โโโโโผโโโโผโโโโผโโโโผโโโโผโโโโผโโโโผโโโโผโโโโผโโโโผโโโโค
W = Flowing Water (Hydrates 4 Blks) โ F โ F โ F โ F โ S โ F โ F โ F โ F โ F โ F โ
F = Hydrated Farmland โโโโโดโโโโดโโโโดโโโโดโโโโดโโโโดโโโโดโโโโดโโโโดโโโโดโโโโ
S = Water Source Block (Hydrates 8 Blks)
Rain is no longer just a visual storm backgroundโit actively accelerates crop maturity:
- Global Rain Exposure: During rain, any sky-exposed farmland acts as fully hydrated regardless of water proximity.
-
Rain Growth Spurts: When random ticks strike sky-exposed crops during rain, the crop advances +1 extra growth stage instantly (
rain_growth_acceleration), accompanied by Happy Villager green sparkles.
Server admins can customize irrigation distance, toggle pure water filtering, or force farmland moisture:
- Adjust water source range:
/gamerule agrarian_reform:hydration_source_range 12 - Require pure water only:
/gamerule agrarian_reform:pure_water_hydration_only true - Force all farmland to stay wet:
/gamerule agrarian_reform:always_wet_farmland true
See also: Polyculture & Biodiversity and GameRules.
๐ Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
Agrarian Reform: The Living Earth | Instant Gratification & Vanilla Outsider Collections
Developed with โค๏ธ by Dasik (Rifaditya) | Licensed under GPLv3
๐พ Agrarian Reform Wiki
- The Continuum (Offline Growth)
- Plant Registry & Universal Crops
- Hydro-Dynamics & Irrigation
- Soil Resilience & Trample Logic
- Right-Click Harvest & Replant
- Polyculture & Biodiversity
- Seed Sowing & Grass Cultivation
- Universal Bone Meal
- Global Growth Multiplier
- Performance & Queue Throttling
- GameRules
- Commands
- Configuration
- Aesthetics & Ambient Feedback
- Advancements