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Item Clumps Integration

Dasik (Rifaditya) edited this page Aug 9, 2026 · 1 revision

Item Clumps Integration

Overview

Stack Size Adjuster works in direct synergy with Item Clumps (item_clumps >=1.0.18+26.2). While Stack Size Adjuster controls item stack limits in inventories and container drop caps, Item Clumps handles nearby ground entity merging.


๐Ÿค Synergistic Mechanics Breakdown

[ Container Break Event ]
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           v
[ Stack Size Adjuster: InventoryDropHelper ]
Splits stack into capped entity count (e.g. max 8 entities per slot)
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           v
[ Entities Spawned on Ground ]
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           v
[ Item Clumps Mod: Ground Entity Merging ]
Scans 3.5 block radius and merges item entities into a single entity pile
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           v
[ Single High-Count Item Entity ] (Zero Lag!)

๐Ÿ“Š Feature Synergy Matrix

Responsibility Layer Handled By Benefit
Inventory Stack Limits Stack Size Adjuster Custom 64/16/1 limits dynamically enforced in chests & players
Container Break Entity Spawning Stack Size Adjuster Prevents spawning thousands of entities during container breaks
Ground Entity Radius Merging Item Clumps Merges dropped entities into single stacks up to integer limits
Item Pick-Up Mechanics Minecraft Core & Mixins Picks up merged entity stacks directly into expanded slots

โš™๏ธ Recommended GameRule Configuration

When running with Item Clumps, set max_drop_entities to 8 (or 1 for ultra-high performance):

/gamerule stack-size-adjuster:max_drop_entities 8

This ensures container drops radiate visually with 8 initial entities, which Item Clumps immediately consolidates into a single entity pile.

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