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Troubleshooting and FAQ
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
Q1: Why are items in existing worlds not taking the stack limits set in config/stack-size-adjuster.json?
A: Global configuration files (stack-size-adjuster.json) only set baseline default values for newly created worlds. For existing worlds, game rules are saved inside the world's level.dat. Change settings in-game via /gamerule or the GameRules edit screen:
/gamerule stack-size-adjuster:items_64_limit 256
A: Setting limits above
A: This is an intentional performance feature controlled by stack-size-adjuster:max_drop_entities (default: 8). It prevents server crashes when breaking chests with large stack limits. Paired with Item Clumps, those 8 piles automatically merge into a single entity pile.
| Symptom | Cause | Solution |
|---|---|---|
| Client shows vanilla limits in inventory | Network sync packet failed or server/client version mismatch | Ensure stack-size-adjuster is installed on both client and server. |
| Give command fails with "too many items" |
/give exceeds |
Request fewer items or issue /give in multiple batches. |
| YACL screen does not open in ModMenu | ModMenu or YACL is missing | Install ModMenu and YetAnotherConfigLib (YACL v3) on client. |
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
Copyright © 2026 Dasik (Rifaditya). Licensed under the GNU General Public License v3.0 (GPLv3).
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- Author: Dasik (Rifaditya)
- License: GPL-3.0-or-later