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Performance and Memory Impact

Dasik (Rifaditya) edited this page Aug 9, 2026 · 1 revision

Performance & Memory Impact

Overview

Stack Size Adjuster is designed for maximum efficiency, zero memory overhead, and zero NBT bloat.


โšก Key Performance Optimizations

  1. Primitive Value Storage: Active limits are stored in volatile int primitive fields within StackSizeManager, ensuring $O(1)$ lock-free read access during stack size calculations.
  2. Zero NBT Inflation: Unlike custom item mods that inject custom NBT tags to track stack sizes, Stack Size Adjuster hooks directly into vanilla component data (DataComponents.MAX_STACK_SIZE) and ExtraCodecs.intRange(1, Integer.MAX_VALUE). Saved world sizes remain 100% identical to vanilla.
  3. No Tick Listeners: The mod executes zero logic in tick loops (EndTick, WorldTick). Code is executed purely on-demand during item queries, command invocations, or container drops.
  4. Fast Thread-Safe Overrides: External addon overrides are maintained in a CopyOnWriteArrayList<BiFunction<Item, Integer, Integer>>, providing thread-safe lock-free iteration.

๐Ÿ“Š Memory & CPU Footprint Benchmarks

Metric Measured Impact Optimization Mechanism
Heap Memory Allocation $&lt; 50\text{ KB}$ Zero transient object creation during stack checks
World Save Data Footprint $+0\text{ Bytes}$ Primitive component codec modification
Server Tick Overhead (MSPT) $0.00\text{ ms}$ Lock-free primitive reads; zero tick loops
Container Breaking MSPT $&lt; 0.50\text{ ms}$ InventoryDropHelper entity spawn cap

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