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Troubleshooting and FAQ

Dasik (Rifaditya) edited this page Aug 9, 2026 · 1 revision

Troubleshooting & FAQ

๐Ÿ“Œ Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.


โ“ Frequently Asked Questions

Q1: Why are items in existing worlds not taking the stack limits set in config/stack-size-adjuster.json?

A: Global configuration files (stack-size-adjuster.json) only set baseline default values for newly created worlds. For existing worlds, game rules are saved inside the world's level.dat. Change settings in-game via /gamerule or the GameRules edit screen:

/gamerule stack-size-adjuster:items_64_limit 256

Q2: What happens if I set stack limits above 39,768,215?

A: Setting limits above $39,768,215$ risks Large Chest integer overflow. A 54-slot Large Chest holding 54 max stacks will exceed the signed 32-bit integer limit ($2,147,483,647$), causing total count wrapping and item deletion when moving items inside the chest. Keeping limits $\le 39,768,215$ is strongly recommended.

Q3: Why does breaking a chest drop only 8 entity piles instead of thousands?

A: This is an intentional performance feature controlled by stack-size-adjuster:max_drop_entities (default: 8). It prevents server crashes when breaking chests with large stack limits. Paired with Item Clumps, those 8 piles automatically merge into a single entity pile.


๐Ÿ› ๏ธ Common Issue Diagnostics

Symptom Cause Solution
Client shows vanilla limits in inventory Network sync packet failed or server/client version mismatch Ensure stack-size-adjuster is installed on both client and server.
Give command fails with "too many items" /give exceeds $100 \times \text{maxStackSize}$ cap Request fewer items or issue /give in multiple batches.
YACL screen does not open in ModMenu ModMenu or YACL is missing Install ModMenu and YetAnotherConfigLib (YACL v3) on client.

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