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ja_jp Session State Persistence
Rifa edited this page Aug 25, 2026
·
1 revision
| Parameter | Technical Details |
|---|---|
| Storage Mechanism | Static In-Memory Field (BedChatHiderClient.hideChat) |
| Data Type |
boolean (Default: false) |
| Disk Footprint |
|
| Session Lifetime | Persists across all bed entries during current game launch |
| Reset Trigger | Full game client restart |
[ Game Launch ] ──> BedChatHiderClient.hideChat = false
│
▼
[ Night 1: Enter Bed ] ──> User clicks 'Hide Chat' (State -> true)
│
▼
[ Wake Up / Day 1 ] ─────> (State preserved in memory: true)
│
▼
[ Night 2: Enter Bed ] ──> UI automatically initializes with Chat Hidden!
- Zero Disk I/O Overhead: Eliminates unnecessary file reads/writes on every sleep cycle.
- Zero Corruption Risk: No config file to become corrupted, desynchronized, or locked by filesystem errors.
- Session Agility: Players can adjust their preference dynamically per gaming session without hunting through config folders.
Related Pages: ホーム | 設定とゼロ構成設計 | ゼロ依存アーキテクチャ
Vanilla Outsider: Bed Chat Hider | Developed by Dasik (Rifaditya) | Licensed under GPLv3
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
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🇺🇸 English (English)
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Dasik (Rifaditya) | GPLv3