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Welcome to the official technical documentation and player guide for Max Elytra Fly Speed, an ultra-lightweight, high-performance flight physics and speed uncapping engine for Minecraft Fabric.
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
🌐 Languages: 🇺🇸 English | 🇨🇳 简体中文 | 🇭🇰 繁體中文 | 🇷🇺 Русский | 🇪🇸 Español | 🇩🇪 Deutsch | 🇫🇷 Français | 🇧🇷 Português | 🇯🇵 日本語 | 🇮🇩 Bahasa Indonesia | 🇰🇷 한국어
Max Elytra Fly Speed is maintained in full lockstep parity across all active Minecraft release anchors under the 1 Jar 1 Version Policy. Select your target version below to access its dedicated, isolated documentation tree:
| Minecraft Version | Release Status | Target Branch / Subproject | Dedicated Documentation Tree |
|---|---|---|---|
| Minecraft 26.2 | 🟢 Active Standard | Max Elytra Fly Speed v26.2 |
[[👉 Enter MC 26.2 Wiki |
| Minecraft 26.3 | 🟢 Active Standard | Max Elytra Fly Speed v26.3 |
[[👉 Enter MC 26.3 Wiki |
- Dynamic Aerodynamic Drag Floor Scaling: Automatically scales fall-flying drag resistance inversely with higher configured velocity ceilings, allowing natural high-speed diving, sustained momentum, and high-velocity gliding without abrupt deceleration walls.
- Two-Tier Firework Rocket Propulsion: Seamlessly transitions between snappy vanilla rocket boost (up to 30 Blocks/Sec) and smooth proportional vector difference convergence towards the target maximum speed limit.
-
Namespaced Dynamic GameRules: Fully data-driven in-game runtime administration using standard vanilla
/gamerulecommands powered byDynamicGameRuleManagerwithout requiring external configuration libraries on dedicated servers. -
Zero-Allocation Hot Path Engine: Built with strict
$O(1)$ algorithmic time complexity and zero memory allocations in the entity tick loop (LivingEntity.updateFallFlyingMovement,LivingEntity.travelFallFlying,FireworkRocketEntity.tick), guaranteeing smooth server TPS and zero client micro-stutters. - Optional Client GUI Integration: Out-of-the-box configuration screen support with ModMenu and Cloth Config when installed, while remaining 100% crash-free on headless servers.
- 🎮 Player & Administrator Manuals:
- 💻 Developer & Technical Specifications:
- Author: Dasik (Rifaditya)
- License: GNU General Public License v3.0 (GPLv3)
- Repository: GitHub Source Code | Issue Tracker
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
Max Elytra Fly Speed is developed and maintained by Dasik (Rifaditya) under the GNU General Public License v3.0 (GPLv3).
- 🇺🇸 English | 🇨🇳 简体中文 | 🇭🇰 繁體中文
- 🇷🇺 Русский | 🇪🇸 Español | 🇩🇪 Deutsch
- 🇫🇷 Français | 🇧🇷 Português | 🇯🇵 日本語
- 🇮🇩 Bahasa Indonesia | 🇰🇷 한국어
🇺🇸 English
- 📖 26.2 Overview
- 🌀 Kinetic Physics & Drag
- 🚀 Rocket Propulsion & Acceleration
- ⚙️ GameRules & Configuration
- 🧩 Architecture & Mixins