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Releases: Rinnegatamante/Crash-Team-Racing-High-Octane

v.1.3.1

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@Rinnegatamante Rinnegatamante released this 06 Sep 22:16
  • Fixed a bug causing ghosts generated from PC to get desynced if right analog was used.
  • Added a new option to change default camera between the close and far one.
  • Added a new option to change default attachment between minimap and speedometer.
  • Made so that analogs inputs are properly shown in the input viewer overlay.

v.1.3

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@Rinnegatamante Rinnegatamante released this 06 Sep 18:21
  • Added a Vita overlay when watching ghosts in Ghost Replay that will show the inputs the player used in realtime.
  • Fixed several animations playing at doubled speed when playing at 60 FPS.
  • Fixed several sounds playing on both clients when they should be local during AdHoc netplay.
  • Fixed "Final Lap" text not showing when playing in AdHoc.
  • Fixed the Uka-Uka/Aku-Aku powerup causing constant desyncs resulting in heavy stutter during AdHoc netplay.
  • Added "Vs" mode support to AdHoc netplay.
  • Added support for PAL voiceovers (English, Italian, Spanish, German and Dutch) (Check the "How to use PAL voiceovers" in the README in order to set it up).
  • Added possibility to play Relic Race gamemode outside of Adventure mode. (Available in the Time Trial submenu)
  • Added ghosts support to Relic Race gamemode, including Ghost Replay support.
  • Made so that super turbopads are now cyan to distinguish them from regular turbopads.
  • Integrated Relic Mode into the Online Leaderboard system.
  • Added Reverse variants for Crash Cove, Roo's Tubes, Tiger Temple, Coco Park, Dragon Mines, Tiny Arena, Slide Coliseum and Turbo Track. These are available in Time Trial and Relic Race.
  • Created a PC port (Windows) of CTR: High Octane. It features everything available on the PSVita variant except for AdHoc mode. Has FXAA, Borderless window mode and Discord Rich Presence support. (In order to be able to compete with the Online Leaderboard, check the "How to set up Online functionalities on PC" in the README).
  • Added possibility to link PSVita and PC online accounts for the Online Leaderboard (Check the "How to link PSVita and PC online accounts" section in the README).

v.1.2

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@Rinnegatamante Rinnegatamante released this 02 Sep 18:59
  • Fixed N. Oxide portrait slideing in/out from the left instead of from the bottom in the Character Select screen.
  • Fixed a bug causing big black glitched textures to show on screen under certain circumstances during singleplayer races.
  • Optimized audio mixing and input handling code.
  • Rewrote the whole renderer: now it's extremely closer to PSVita GPU architecture. (Average GPU workload per frame went from 31ms to 16ms)
  • Rewrote renderer pipeline so that now works in a multi-threaded fashion (backend/frontend approach). This reduces overall CPU workload per frame from 22 ms to 13ms.
  • Added 60 FPS support. (Available in the Options menu)
  • Added support for multiple controllers on PSTV and PSVita with MiniVitaTV, allowing for local splitscreen games (up to 4 players).
  • Made so that Sewer Speedway and Blizzard Bluffs environmental hazards are now deterministic. This also fixes broken ghosts on these specific tracks.
  • Added an Online Leaderboard for Time Trial results. Your best scores will automatically be uploaded to it and you can watch ghosts of the top 5 scores worldwide.
  • Fixed two different bugs both causing some tiles to be incorrectly clipped under certain circumstacnes.
  • Made so that when an AdHoc connection is interrupted, the console will automatically return in Internet mode.
  • Fixed a bug causing missiles used by enemy AIs to not be homing and instead always proceeding in a straight line.

v.1.1

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@Rinnegatamante Rinnegatamante released this 29 Aug 12:30
  • Made so that the ghosts aren't limited anymore to 7 globally. You can now have 7 ghosts per track.
  • Added a Ghost Replay feature that allows you to replay ghost data as if the race is running in single person. (Available only for ghost data generated from v.1.1 or higher)
  • Refactored the main menu with submenus so that it's easier to navigate.
  • Added a stats viewer in the character selection screen when playing in single player.
  • Added Boss Fight mode. This mode allows you to play against the bosses from Adventure mode on any track.
  • Optimized GPU workload by optimizing all the various shader variants used by the renderer: this improves overall framerate.
  • Added AdHoc netplay: currently limited only to Arcade - Single Track mode, this allows for router-less 2 Vitas netplay.
  • Optimized the missiles powerup rendering effect. Now there won't be anymore framedrops when missiles are on screen.
  • Fixed a bug in vanilla game that was causing Penta Penguin powerup HUD to show Uka-Uka instead of Aku-Aku.
  • Fixed a bug causing the Uka-Uka/Aku-Aku powerup to occasionally enter in stale setups, resulting in audio glitches (eg: powerup music playing permanently or playing when you were recovered from an out of track).

v.1.0

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@Rinnegatamante Rinnegatamante released this 26 Aug 20:34
  • Initial release.