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Fixed N. Oxide portrait slideing in/out from the left instead of from the bottom in the Character Select screen.
Fixed a bug causing big black glitched textures to show on screen under certain circumstances during singleplayer races.
Optimized audio mixing and input handling code.
Rewrote the whole renderer: now it's extremely closer to PSVita GPU architecture. (Average GPU workload per frame went from 31ms to 16ms)
Rewrote renderer pipeline so that now works in a multi-threaded fashion (backend/frontend approach). This reduces overall CPU workload per frame from 22 ms to 13ms.
Added 60 FPS support. (Available in the Options menu)
Added support for multiple controllers on PSTV and PSVita with MiniVitaTV, allowing for local splitscreen games (up to 4 players).
Made so that Sewer Speedway and Blizzard Bluffs environmental hazards are now deterministic. This also fixes broken ghosts on these specific tracks.
Added an Online Leaderboard for Time Trial results. Your best scores will automatically be uploaded to it and you can watch ghosts of the top 5 scores worldwide.
Fixed two different bugs both causing some tiles to be incorrectly clipped under certain circumstacnes.
Made so that when an AdHoc connection is interrupted, the console will automatically return in Internet mode.
Fixed a bug causing missiles used by enemy AIs to not be homing and instead always proceeding in a straight line.