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v.1.2

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@Rinnegatamante Rinnegatamante released this 02 Sep 18:59
· 52 commits to vita since this release
  • Fixed N. Oxide portrait slideing in/out from the left instead of from the bottom in the Character Select screen.
  • Fixed a bug causing big black glitched textures to show on screen under certain circumstances during singleplayer races.
  • Optimized audio mixing and input handling code.
  • Rewrote the whole renderer: now it's extremely closer to PSVita GPU architecture. (Average GPU workload per frame went from 31ms to 16ms)
  • Rewrote renderer pipeline so that now works in a multi-threaded fashion (backend/frontend approach). This reduces overall CPU workload per frame from 22 ms to 13ms.
  • Added 60 FPS support. (Available in the Options menu)
  • Added support for multiple controllers on PSTV and PSVita with MiniVitaTV, allowing for local splitscreen games (up to 4 players).
  • Made so that Sewer Speedway and Blizzard Bluffs environmental hazards are now deterministic. This also fixes broken ghosts on these specific tracks.
  • Added an Online Leaderboard for Time Trial results. Your best scores will automatically be uploaded to it and you can watch ghosts of the top 5 scores worldwide.
  • Fixed two different bugs both causing some tiles to be incorrectly clipped under certain circumstacnes.
  • Made so that when an AdHoc connection is interrupted, the console will automatically return in Internet mode.
  • Fixed a bug causing missiles used by enemy AIs to not be homing and instead always proceeding in a straight line.