Helix 1.7.0
Helix 1.7.0 is a numbered private-LAN release. Keep it on a network you control. Public-internet exposure is not supported.
The dashboard Update Helix control uses these SHA-256-pinned source assets. It does not use git pull. Game containers are not replaced.
- 2026-09-28
Added
- Copy a finished setup from one Helix Minecraft server to another, for example
from a test server to the public one: Advanced → Copy to another server,
POST /api/v1/servers/{id}/transfer(with a read-only/transfer/preflight),
or the token operationsserver_transfer_preflightand
transfer_server_content. Choose plugins and their settings, mods, server
configuration, datapacks, gameplay settings, player lists, all plugin data, or
worlds. By default plugin databases, logs, and player files stay on the target. - The source is packed read-only in a locked-down container as its own user, so
links inside it cannot reach host files. The target gets a verified backup, is
stopped, written without following links, started again, and checked; any
failure restores the backup. - A newer plugin or mod JAR replaces the target JAR with the same declared plugin
or mod name, so version upgrades do not leave duplicate plugins. Optionally
remove target JARs the source no longer has. - Gameplay settings move while the target keeps its ports, RCON, world name,
seed, player limit, MOTD, and whitelist settings. Plugins only move between
plugin servers, mods between the same loader, and worlds never onto an older
Minecraft version. - Tokens can run transfers when they list both servers, with
files.readand
files.write(Full access covers it).