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Release Notes
Riqqqque edited this page Jul 13, 2026
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- Zombies no longer break blocks through protected or unbreakable walls.
- Canceled entity spawns are no longer counted as successful waves.
- Reduced per-zombie block-breaking config work by reading full settings only on scheduled attempts.
- Expired death cooldown and fire-tracking data is cleaned automatically.
- Kill counters no longer overflow or load invalid negative totals.
- Fixed blood moon, horde, sunrise, and day-counter notification edge cases.
- Expanded
/zcleanup uninstallto disable all gameplay systems that should be paused before removal. - Improved
/zbloodmoonfeedback so it says whether the event started now or was queued for tonight. - Updated Forge 1.20.1 compilation to Forge 47.4.21 while keeping Forge 47.4.18 as the minimum.
- Added configurable zombie block breaking, disabled by default.
- Added
/zblockbreakcontrols for timing, chance, range, hardness, drops, targets, obstacles, and protected block types. - Added a dedicated NeoForge 1.20.1 build alongside NeoForge 1.21.1 and Forge 1.20.1.
- Custom spawn placement now skips unloaded spawn columns before reading height, block, biome, or light data.
- Nether custom spawning is safer under higher spawn ranges and spawn-attempt settings because it no longer probes unloaded chunks.
- Corrected the wiki explanation for
enableStatistics. - Added live wiki Markdown table validation to the main build workflow.
- Added scheduled and manual build workflow runs so docs checks can catch wiki formatting problems outside normal code pushes.
- Added
/zcleanup. - Added
/zcleanup uninstall. - Added GitHub wiki documentation for commands, config basics, safe uninstall, troubleshooting, and release notes.
- Cleanup now removes loaded zombie-class leftovers and resets apocalypse event state.
- Uninstall cleanup disables custom spawning, hordes, blood moons, scaling, and attribute tuning for the current server session.
- NeoForge metadata now marks the mod as safe for server-side-only multiplayer use.
- Modrinth description and docs now list the cleanup commands.
- Fixed custom zombie spawns being too picky about terrain.
- Custom spawns now use safer vanilla-style spawn placement checks while still allowing daylight apocalypse spawning.
- Light sources no longer look like they attract spawns.
- Added clearer debug logging showing block light and max block light for successful custom spawns.
- Updated config wording to explain that light can only block spawns, not increase them.
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