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Release Notes
Riqqqque edited this page Jun 14, 2026
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- Custom spawn placement now skips unloaded spawn columns before reading height, block, biome, or light data.
- Nether custom spawning is safer under higher spawn ranges and spawn-attempt settings because it no longer probes unloaded chunks.
- Corrected the wiki explanation for
enableStatistics. - Added live wiki Markdown table validation to the main build workflow.
- Added scheduled and manual build workflow runs so docs checks can catch wiki formatting problems outside normal code pushes.
- Added
/zcleanup. - Added
/zcleanup uninstall. - Added GitHub wiki documentation for commands, config basics, safe uninstall, troubleshooting, and release notes.
- Cleanup now removes loaded zombie-class leftovers and resets apocalypse event state.
- Uninstall cleanup disables custom spawning, hordes, blood moons, scaling, and attribute tuning for the current server session.
- NeoForge metadata now marks the mod as safe for server-side-only multiplayer use.
- Modrinth description and docs now list the cleanup commands.
- Fixed custom zombie spawns being too picky about terrain.
- Custom spawns now use safer vanilla-style spawn placement checks while still allowing daylight apocalypse spawning.
- Light sources no longer look like they attract spawns.
- Added clearer debug logging showing block light and max block light for successful custom spawns.
- Updated config wording to explain that light can only block spawns, not increase them.
Zombie Apocalypse Addon by Rique | Repository | Issues
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