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Release Notes

Riqqqque edited this page Jun 14, 2026 · 8 revisions

Release Notes

2.2.24 NeoForge / 1.5.18 Forge

Fixes

  • Custom spawn placement now skips unloaded spawn columns before reading height, block, biome, or light data.
  • Nether custom spawning is safer under higher spawn ranges and spawn-attempt settings because it no longer probes unloaded chunks.

Docs and Build

  • Corrected the wiki explanation for enableStatistics.
  • Added live wiki Markdown table validation to the main build workflow.
  • Added scheduled and manual build workflow runs so docs checks can catch wiki formatting problems outside normal code pushes.

2.2.23 NeoForge / 1.5.17 Forge

Features

  • Added /zcleanup.
  • Added /zcleanup uninstall.
  • Added GitHub wiki documentation for commands, config basics, safe uninstall, troubleshooting, and release notes.

Fixes and Improvements

  • Cleanup now removes loaded zombie-class leftovers and resets apocalypse event state.
  • Uninstall cleanup disables custom spawning, hordes, blood moons, scaling, and attribute tuning for the current server session.
  • NeoForge metadata now marks the mod as safe for server-side-only multiplayer use.
  • Modrinth description and docs now list the cleanup commands.

2.2.22 NeoForge / 1.5.16 Forge

Fixes

  • Fixed custom zombie spawns being too picky about terrain.
  • Custom spawns now use safer vanilla-style spawn placement checks while still allowing daylight apocalypse spawning.
  • Light sources no longer look like they attract spawns.
  • Added clearer debug logging showing block light and max block light for successful custom spawns.
  • Updated config wording to explain that light can only block spawns, not increase them.

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