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v0.2.0 | Groups reworked

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@Rjoande Rjoande released this 03 Sep 08:28
· 11 commits to main since this release
455c315

What's new

  • Three actuation kinds per extended group, per set: Pulse (fires once per press, as before), Toggle (keeps an on/off state, which you can also set by hand from the window) and Hold (active only while the key or the Trigger button is held, like stock Brakes).
  • A clean on/off signal for other mods: every extended group now exposes a plain on/off level through a public read API, regardless of its kind. KRAB uses it to take a KRILL group as an input.
  • Per-group Info/Caution/Warning label, stored now for the flight console that's still in the works.
  • Fixed: a Hold group driven from the window's Trigger button with no key assigned stayed on after releasing the mouse.
  • "Switch" is now called "Pulse". Old craft fall back to it automatically.

Known behaviour: a Hold group interrupted by a quicksave reads as off after loading, but the part keeps whatever state the save captured, same as stock Brakes held through a quicksave. The next press resyncs it.

See CHANGELOG for details.