Releases: Rob-Storm/DayOfDespair-Public
Release list
0.1.0-mvp
v0.1.0-mvp
It's finally here! After 30 days of hard work, the Day Of Despair MVP (minimum viable product) has been completed and published for release! It's not perfect of course and it's merely a skeleton of what it will be in the future (shaped by YOUR feedback of course). That being said, I hope you find this little proof of concept enjoyable and I eagerly await your feedback, which you can fill out using the form below:
https://forms.gle/LGSZQNE5ZQjX5jd29
Known Bugs:
-
Black screen on startup - Keep clicking the screen until it takes you to the main menu, has something to do with the studio logos not playing correctly
-
Performance problems - Don't play on "Ultra"... please. High looks just as good and runs much better
-
Item spawn placement - Sometimes they spawn in the ground and flail wildly, just sort of happens
Short-Term Future Plans:
- Add friendlies in and make them useful instead of the paper weights we don't have (they exist just not added to maps cause buggy)
- Crafting/Building
- Vehicles
- Day/Night Cycles
- More items and maybe more weapons
0.0.9
v0.0.9
almost ready for mvp launch tomorrow
added graphics quality option
can unload guns from the action menu
further reduced build size by excluding test and indev maps
Friendly AI and polish is tomorrows goal, I mainly want bullet hit effects so I can turn off the debug line trace since it looks clunky but we will see how it all comes together. I also need to swap those copyrighted placeholder assets but it's proving hard to find replacements.
Today was a long day trying to optimize the game to improve performance, all my tweaks helped but honestly, the real kicker was just adding a quality dropdown menu and running the game on high. Perhaps its a cop-out but my Unreal editor is all on medium except for global illumination and shadows which are high so it looks no different to me plus all the ultra fidelity is overridden by the artistic direction of the game so deal with it.