0.0.9
v0.0.9
almost ready for mvp launch tomorrow
added graphics quality option
can unload guns from the action menu
further reduced build size by excluding test and indev maps
Friendly AI and polish is tomorrows goal, I mainly want bullet hit effects so I can turn off the debug line trace since it looks clunky but we will see how it all comes together. I also need to swap those copyrighted placeholder assets but it's proving hard to find replacements.
Today was a long day trying to optimize the game to improve performance, all my tweaks helped but honestly, the real kicker was just adding a quality dropdown menu and running the game on high. Perhaps its a cop-out but my Unreal editor is all on medium except for global illumination and shadows which are high so it looks no different to me plus all the ultra fidelity is overridden by the artistic direction of the game so deal with it.