Skip to content

Direct Control 0.3

Choose a tag to compare

@RockZ-01 RockZ-01 released this 06 Jun 17:16
· 2 commits to main since this release
1dad415

Changelog

0.3

This is a pretty big update, with a lot of new features, improvements, and some things being reworked completely.

New stuff

  • Third person camera is here! Move the camera around with your mouse, and adjust the shoulder side and height however you like.
  • Walk styles can now be changed in the settings. You can pick between different moods like happy, sad, angry, gloomy, and overjoyed, or just leave it on auto or default.
  • A new in game settings menu has been added. You can open it by pressing ESC and clicking the mod icon in the bottom left corner, or by pressing F4.
  • Keybinds are now fully customizable, so AZERTY, QWERTZ, or whatever layout you use should be much easier to set up. Everything saves automatically.
  • Sprinting has been added. You can now choose between jogging and sprinting, and sprint speed can be adjusted with a slider. Sprinting also has a proper running animation now.
  • Added a toggle to disable object fading, so furniture, walls, and other objects stay visible when walking around.

Made better

  • The whole animation system has been reworked from the ground up. Walking, jogging, running, and mood based walk styles should feel much smoother overall.
  • FPS in the city should be a lot better now, since lots are no longer force loaded all the time.
  • Collision has also been improved. You should no longer fall through floors, and walking through doorways should feel much cleaner now.

Experimental

  • Lot loading is now available in the settings, but it's very experimental and turned off by default. Honestly, I don't recommend enabling it right now. It can load stairs and walls when you walk onto a lot, but it may cause FPS issues and other weird behavior. I was honestly just too lazy to remove it before this update, so it's there for anyone who wants to mess around with it. 😅

Removed for now

  • The experimental NPC conversation feature has been removed for now. I want to bring it back later in a much better way.

Have fun with the update, and please let me know if something breaks!