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Material Maker 1.8

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@RodZill4 RodZill4 released this 25 Oct 09:18

User interface

  • Added sub-node searching for node items (contributed by williamchange)
  • Added a custom theme with base color option (contributed by williamchange)
  • Improved pixels editor (contributed by williamchange)
  • Implemented center offset on mac with two-finger pan + Shift key (contributed by williamchange)
  • Made generated meshes optional, enabled by default (contributed by williamchange)
  • Added a modifier to adjust sliding sensitivity (contributed by williamchange)
  • Added export for 8 lines spritesheet (contributed by williamchange)
  • Added a button to clear the console (contributed by williamchange)
  • Pre-fill material export filename from saved project (contributed by williamchange)
  • Improved render counter (contributed by williamchange)
  • Defined node title as default library item name (contributed by williamchange)
  • Added button to toggle nearest filtering in reference panel (contributed by williamchange)
  • Improved alignment shortcuts (contributed by williamchange)

Nodes

  • Added an Auto Export node that exports its input whenever it changes
  • Added a high quality Gaussian Blur (contributed by Wojtekpil and williamchange)
  • Added a Crop node (contributed by williamchange)
  • Added a Trimsheet node
  • Added instance position output to Tiler and Splatter nodes
  • Added support for switching switch inputs by clicking on input labels (contributed by williamchange)
  • Added parameter labels to most nodes that were missing labels (By DeerUwU)
  • Added an option to disable filtering for image node (contributed by williamchange)
  • Updated clouds noise node (contributed by williamchange)
  • Exposed Fill <-> RGBA conversion nodes (contributed by williamchange)

Miscellaneous

  • Upgraded Godot to 4.7.2 (contributed by williamchange)
  • Updated library thumbnail for Tex3D Invert node (contributed by williamchange)
  • Enabled deferred mode for GradientEdit color picker (contributed by williamchange)
  • Optimized the post process panel (contributed by williamchange)
  • Optimized zooming performance (contributed by williamchange)
  • Optimized SVG files (contributed by williamchange)
  • Optimized the share button shader (contributed by williamchange)
  • Added a couple new aliases (contributed by audiotrope)
  • Normalized control heights (contributed by williamchange)

Bug fixes

  • Forced left-to-right layout (contributed by williamchange)
  • Fixed problem that caused previews to vanish when zooming out the graph (contributed by williamchange)
  • Added missing TAU in HLSL definitions (contributed by williamchange)
  • Fixed remote link not updating when interacting with the graph (contributed by williamchange)
  • Fixed smooth curvature node size not linked to fast blur (contributed by williamchange)
  • Fixed MenuBar blocking gizmos from receiving input in Preview2D panel (contributed by williamchange)
  • Prevented infinite loop when cancelling load custom mesh dialog (contributed by williamchange)
  • Fixed classic theme missing item focus in add node popup (contributed by williamchange)
  • Fixed Tex3D Blend node (contributed by williamchange)
  • Fixed mesh configuration panel scale (contributed by williamchange)
  • Fixed upload dialog content scale factor (contributed by williamchange)
  • Fixed non-existent popup_hide signal connection errors (contributed by williamchange)
  • Added missing short/long descriptions for Colorspace Roundtrip (contributed by williamchange)
  • Fixed HDR read error (contributed by williamchange)
  • Fixed typo in gaussian blur direction description and doc format for various nodes 32-bit parameters (contributed by williamchange)
  • Made value stepping consistent for sdCross, sdStar5 and 3d pyramid nodes (contributed by williamchange)
  • Removed unused Blend node in Smooth Curvature 2 (contributed by williamchange)
  • Create output directory when it doesn't exist in command line mode
  • Fixed FileDialog context menu position (contributed by williamchange)
  • Fixed orphaned background nodes when creating dialogs (contributed by williamchange)
  • Fixed orphaned tab nodes in flexible layout (contributed by DevFika)
  • Free dynamically added preview nodes on deletion of generic graph nodes (contributed by DevFika)
  • Removed unused zoom handling code in graph input (contributed by williamchange)
  • Fixed crash when saving all projects (contributed by williamchange)
  • Fixed clear background not applying correctly in the 3D preview (contributed by williamchange)
  • Fixed crash selecting pixels when 2D preview is hidden (contributed by williamchange)
  • Fixed minimize actions not grouped for undo/redo (contributed by williamchange)
  • Fixed tones node not respecting close button visibility preference (contributed by williamchange)
  • Fixed missing buffer before output in generalized kuwahara node (contributed by williamchange)
  • Fixed redundant add_child call after instantiating file dialog scene (contributed by williamchange)
  • Removed redundant check for not_in_ports in globals_menu_manager.gd (contributed by williamchange)
  • Properly set audio driver to Dummy (contributed by williamchange)
  • Fixed loading theme causing app to hang in some cases (contributed by williamchange)
  • Fixed comment nodes added from quick access not framing properly (contributed by williamchange)
  • Limited font size changes to only node controls (contributed by williamchange)
  • Fixed environment not set properly when Preview3D loads (contributed by williamchange)
  • Fixed --size parameter in command-line export (contributed by williamchange)