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1.8
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User interface
Added sub-node searching for node items (contributed by williamchange)
Added a custom theme with base color option (contributed by williamchange)
Improved pixels editor (contributed by williamchange)
Implemented center offset on mac with two-finger pan + Shift key (contributed by williamchange)
Made generated meshes optional, enabled by default (contributed by williamchange)
Added a modifier to adjust sliding sensitivity (contributed by williamchange)
Added export for 8 lines spritesheet (contributed by williamchange)
Added a button to clear the console (contributed by williamchange)
Pre-fill material export filename from saved project (contributed by williamchange)
Improved render counter (contributed by williamchange)
Defined node title as default library item name (contributed by williamchange)
Added button to toggle nearest filtering in reference panel (contributed by williamchange)
Improved alignment shortcuts (contributed by williamchange)
Nodes
Added an Auto Export node that exports its input whenever it changes
Added a high quality Gaussian Blur (contributed by Wojtekpil and williamchange)
Added a Crop node (contributed by williamchange)
Added a Trimsheet node
Added instance position output to Tiler and Splatter nodes
Added support for switching switch inputs by clicking on input labels (contributed by williamchange)
Added parameter labels to most nodes that were missing labels (By DeerUwU)
Added an option to disable filtering for image node (contributed by williamchange)
Updated clouds noise node (contributed by williamchange)
Exposed Fill <-> RGBA conversion nodes (contributed by williamchange)
Miscellaneous
Upgraded Godot to 4.7.2 (contributed by williamchange)
Updated library thumbnail for Tex3D Invert node (contributed by williamchange)
Enabled deferred mode for GradientEdit color picker (contributed by williamchange)
Optimized the post process panel (contributed by williamchange)
Optimized zooming performance (contributed by williamchange)
Optimized SVG files (contributed by williamchange)
Optimized the share button shader (contributed by williamchange)
Added a couple new aliases (contributed by audiotrope)
Normalized control heights (contributed by williamchange)
Bug fixes
Forced left-to-right layout (contributed by williamchange)
Fixed problem that caused previews to vanish when zooming out the graph (contributed by williamchange)
Added missing TAU in HLSL definitions (contributed by williamchange)
Fixed remote link not updating when interacting with the graph (contributed by williamchange)
Fixed smooth curvature node size not linked to fast blur (contributed by williamchange)
Fixed MenuBar blocking gizmos from receiving input in Preview2D panel (contributed by williamchange)
Prevented infinite loop when cancelling load custom mesh dialog (contributed by williamchange)
Fixed classic theme missing item focus in add node popup (contributed by williamchange)
Fixed Tex3D Blend node (contributed by williamchange)
Fixed mesh configuration panel scale (contributed by williamchange)
Fixed upload dialog content scale factor (contributed by williamchange)
Fixed non-existent popup_hide signal connection errors (contributed by williamchange)
Added missing short/long descriptions for Colorspace Roundtrip (contributed by williamchange)
Fixed HDR read error (contributed by williamchange)
Fixed typo in gaussian blur direction description and doc format for various nodes 32-bit parameters (contributed by williamchange)
Made value stepping consistent for sdCross, sdStar5 and 3d pyramid nodes (contributed by williamchange)
Removed unused Blend node in Smooth Curvature 2 (contributed by williamchange)
Create output directory when it doesn't exist in command line mode
Fixed FileDialog context menu position (contributed by williamchange)
Fixed orphaned background nodes when creating dialogs (contributed by williamchange)
Fixed orphaned tab nodes in flexible layout (contributed by DevFika)
Free dynamically added preview nodes on deletion of generic graph nodes (contributed by DevFika)
Removed unused zoom handling code in graph input (contributed by williamchange)
Fixed crash when saving all projects (contributed by williamchange)
Fixed clear background not applying correctly in the 3D preview (contributed by williamchange)
Fixed crash selecting pixels when 2D preview is hidden (contributed by williamchange)
Fixed minimize actions not grouped for undo/redo (contributed by williamchange)
Fixed tones node not respecting close button visibility preference (contributed by williamchange)
Fixed missing buffer before output in generalized kuwahara node (contributed by williamchange)
Fixed redundant add_child call after instantiating file dialog scene (contributed by williamchange)
Removed redundant check for not_in_ports in globals_menu_manager.gd (contributed by williamchange)
Properly set audio driver to Dummy (contributed by williamchange)
Fixed loading theme causing app to hang in some cases (contributed by williamchange)
Fixed comment nodes added from quick access not framing properly (contributed by williamchange)
Limited font size changes to only node controls (contributed by williamchange)
Fixed environment not set properly when Preview3D loads (contributed by williamchange)
Fixed --size parameter in command-line export (contributed by williamchange)
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