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Font Editor
The Font Editor lets you modify all 43 font characters used for text display.
From the main window, select Editors → Edit Fonts
The Font Editor displays:
- Top Bar - Palette selector and close button
- Character Grid - All 43 characters in a 15x3 grid
- Status Bar - Instructions and feedback
The game includes 43 characters:
- Digits (10) - 0-9
- Symbols (7) - © □ . ! ? ♪ (space)
- Letters (26) - A-Z
Each character shows:
- Large character - The actual letter/symbol (24pt display)
- 8x8 preview - Font graphic at 10x zoom
- Clickable - Click to edit
Fonts use only 2 colors:
- Color 0 - Background (always black)
- Color 3 - Foreground (varies by palette)
Change palettes to preview text in different colors:
- Map 1 - White/yellow text
- Map 2 - Different foreground color
- High Score - High score screen text color
- Title Screen - Title/attract mode text
Important: Fonts don't use the full palette—only color 0 (background) and color 15 (foreground).
Also Important: Because these are both 'black' in the default palette, the foreground color has been swapped with color 3 for visibility.
Click any character to open the pixel editor.
The font pixel editor shows:
- Left - 8x8 editing canvas with grid
- Right - Palette info (limited editing)
- Top - Character name and dimensions
Fonts are binary (on/off pixels):
- Left Click - Draw foreground pixel (color 3)
- Left Drag - Draw multiple pixels
- Right Click - Erase to background (color 0)
- Right Drag - Erase multiple pixels
During editing, by default:
- Background pixels appear black (color 0)
- Foreground pixels appear grey (color 3)
Note: This is for visibility. Color 3 appears as the palette's foreground color in-game.
Change palettes while editing to see how your character looks with different foreground colors.
- Fixed zoom - 20x for comfortable 8x8 editing
- Grid overlay - Shows pixel boundaries
- Real-time preview - Updates as you draw
Font changes auto-save immediately to ROM cache.
Remember: Still need File → Save ROMs to write to disk!
- Start with similar letters - Edit O first, then Q, C, G
- Use reference - Look at professional 8x8 fonts
- Test readability - Preview at actual size
- Keep backups - Save original before major changes
- Document changes - Note which characters modified
- High Score Editor - Use custom fonts in high scores
- UI Graphics Editor - Edit other UI elements
- Palette Editor - Change font colors
- Tips and Tricks - Advanced font design