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Tile Editor

Rodimus Prime edited this page Nov 22, 2025 · 1 revision

Tile Editor

The Tile Editor lets you view and modify all 160 game tiles (16x16 pixels each).

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Opening the Tile Editor

From the main window, select Editors → Edit Tiles

Interface Overview

The Tile Editor displays:

  1. Top Bar - Palette selector and close button
  2. Main Grid - All 160 tiles in a 20x8 grid
  3. Status Bar - Instructions and feedback

Palette Selection

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Use the Palette dropdown to preview tiles with different color schemes:

  • Map 1 - Default palette
  • Map 2 - Alternative colors
  • Map 3 - Different tones
  • Map 4 - Unique scheme
  • High Score - High score screen colors
  • Title Screen - Title/attract mode colors
  • Player Start - Start screen colors

Note: Changing palettes only affects the preview. Tile pixel data is palette-independent.

Tile Grid Layout

Tiles are organized by ROM file (32 tiles per ROM):

  • Tiles 0x00-0x1F - c1.1i (walls, spawners, keyholes)
  • Tiles 0x20-0x3F - c2.2i (player, boxes, enemies)
  • Tiles 0x40-0x5F - c3.3i (enemies, keys, effects)
  • Tiles 0x60-0x7F - c4.4i (crowns, teleports, doors)
  • Tiles 0x80-0x9F - c5.5i (treasures, large enemies)

Tile Information

Each tile shows:

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  • Hex ID (e.g., 0x26) - Tile identifier
  • 3x Preview - Tile graphic at 3x zoom
  • Clickable - Click to edit

Editing a Tile

Opening the Pixel Editor

Click any tile to open the pixel editor.

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The pixel editor shows:

  • Left - Editing canvas with grid
  • Right - Color palette (15 colors + background)
  • Top - Tile name and info

Canvas Controls

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  • Left Click - Draw with selected color
  • Left Drag - Paint continuously
  • Right Click - Erase to background (color 0)
  • Right Drag - Erase continuously

Color Selection

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  1. Click any color swatch (0-14) to select it
  2. Selected color shows in the "Selected Color" box
  3. Draw on canvas to use that color

Note: Color 15 (black) is always background and cannot be selected.

Palette Switching in Editor

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Change palettes while editing to preview your tile with different colors. This helps ensure your tile looks good on all maps.

Real-Time Preview

Changes appear instantly:

  • Canvas updates as you draw
  • Grid overlay helps with pixel precision
  • Zoom level is fixed at 20x for comfortable editing

Saving Changes

Tiles auto-save as you edit. Changes are immediately written to ROM cache.

Important: Still need to use File → Save ROMs to write to disk!

Common Tile Types

Walkable Tiles

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Tile 0x26 is the standard empty path. Most custom tiles should contrast with this.

Wall Tiles

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Decorative wall tiles (0x00-0x0E, etc.) block player movement. Use varying patterns for visual interest.

Item Boxes

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Item boxes come in pairs:

  • Empty - 0x21 (ring), 0x22 (key), 0x4A (crown)
  • Filled - 0x6F (ring), 0x70 (key), 0x62 (crown)

Enemy Tiles

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Enemies use multiple tiles for animation:

  • Cobra - 0x36-0x39, 0x46-0x49
  • Vulture - 0x3E-0x45
  • Bat - 0x32-0x

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