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Map Editor

Rodimus Prime edited this page Nov 22, 2025 · 1 revision

Map Editor

The Map Editor lets you design and modify all 4 game maps across 4 difficulty levels.

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Opening the Map Editor

From the main window, select Editors → Edit Maps

Interface Overview

The Map Editor has three main sections:

  1. Left Panel - Map selection, configuration, and counters
  2. Center - Visual map display with zoom/scroll
  3. Bottom - Tile palette for selecting tiles

Map Selection

Selecting Maps

Click map buttons (Map 1-4) to switch between maps.

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Difficulty Levels

Each map has 4 difficulty levels. Click the numbered buttons (1-4) next to each map.

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Important: Map structure can only be edited in Difficulty 1. Higher difficulties only allow object placement (items, spawns, etc.).

Map Configuration

Time Limit

Set the completion time in seconds.

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Range: 0-255 seconds Typical values: 60s (Map 1), 90s (Map 2), 140s (Maps 3-4)

Spawn Rate

Controls enemy spawn frequency.

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Range: 1-14 (game uses 5-8; higher values may crash) Note: Lower numbers = faster spawning

Map Width

Drag the slider to set map width (16, 32, 48, or 64 tiles).

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Important: Changing width automatically moves the exit door to the correct position.

Tile Palette

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Tiles are organized in groups:

  • Walkable Path - Empty space (tile 0x26)
  • Treasures - Ring/key/crown boxes and keyholes
  • Decorative Walls - Visual-only wall tiles
  • Enemy Spawn Walls - Spawner decoration tiles
  • Teleport Pillars - Left/right teleporter tiles

Selecting Tiles

Click any tile in the palette to select it. The selected tile shows in the preview box.

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Placing Tiles

  1. Select a tile from the palette
  2. Click on the map to place it
  3. Click and drag to paint multiple tiles

Note: Only works in Difficulty 1. Higher difficulties are locked for structure editing.

Object Markers

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Use object markers to place game elements:

  • Player Respawn (orange) - Where player respawns after death
  • Enemy Spawn (red) - Where enemies appear
  • Teleporter (magenta) - Teleport column placement

Placing Object Markers

  1. Click an object marker in the palette
  2. Click on the map to place (must be on empty path tile 0x26)
  3. Right-click existing markers to delete them

Player Start

The player start position (lime) is always present. To move it:

  1. Click the lime marker on the map
  2. Drag it to a new location
  3. Release to place
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Items (Difficulty-Specific)

Items (rings, keys, crowns, keyholes) are per-difficulty. Each difficulty can have different item placements.

Placing Items

  1. Switch to the desired difficulty (1-4)
  2. Select the filled item tile (0x6F, 0x70, 0x62, or 0x72)
  3. Click on an existing empty box of the correct type
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Important: The empty box must already exist in Difficulty 1 structure.

Item Limits (Per Difficulty)

  • Rings - Maximum 4
  • Keys - Maximum 4
  • Keyholes - Maximum 4
  • Crowns - Maximum 2
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Teleporters

Teleporters are vertical columns that transport the player between two rows in the same column.

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Placing Teleporters

  1. Select the Teleporter object marker
  2. Click the bottom endpoint (on empty path tile)
  3. Click the top endpoint (same column, different row)
  4. Press ESC to cancel if needed

Rules:

  • Both endpoints must be in the same column
  • Both must be on empty path tiles (0x26)
  • Maximum 6 teleporter pairs per map
  • Only one pair per column

Deleting Teleporters

Right-click either endpoint to delete the entire pair.

Object Counters

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The counters show current usage vs limits:

  • Player Start - Always present (checkmark)
  • Respawns - 0-3 respawn points
  • Enemy Spawns - 0-7 spawn locations
  • Teleports - 0-6 teleporter pairs
  • Items - Detailed breakdown by type

Validation

The editor validates your map:

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  • Warning: More keyholes than keys (player can't complete map)

Display Options

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  • Show Grid - Overlays 16x16 tile grid
  • Show Objects - Shows/hides object overlays

Zoom Controls

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Use + and - buttons to zoom in/out (1x to 8x).

Tip: Use 3x-4x zoom for comfortable editing.

Object Overlay Colors

When "Show Objects" is enabled:

  • Lime - Player start
  • Orange - Respawn points
  • Red - Enemy spawns
  • Green - Items (rings/keys/crowns)
  • Magenta - Keyholes and teleporters

Map Width and the Door

The exit door position is fixed based on map width:

  • Width 0 (16 tiles) - Door at column 11
  • Width 1 (32 tiles) - Door at column 27
  • Width 2 (48 tiles) - Door at column 43
  • Width 3 (64 tiles) - Door at column 59

Note: Door is 3x3 tiles and cannot be manually placed or deleted.

Tips

  • Start with Difficulty 1 to build map structure
  • Copy empty boxes to all locations where you might want items
  • Place teleporters on long vertical paths for faster travel
  • Test limits - The editor prevents invalid placements
  • Use respawns strategically to avoid long walks after death

Common Mistakes

  • Editing structure in D2-D4 - Only D1 allows tile changes
  • Forgetting keyholes - Player needs keys to open them
  • Teleporter in wrong column - Both endpoints must align vertically
  • Items on wrong boxes - Key boxes need keys, ring boxes need rings, etc.

Next Steps

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