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High Score Editor

Rodimus Prime edited this page Nov 22, 2025 · 1 revision

High Score Editor

The High Score Editor lets you customize the high score table, including scores, names, and stages reached.

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Opening the High Score Editor

From the main window, select Editors → High Scores

Interface Overview

The editor displays:

  1. Title - "High Score Editor" header
  2. HIGH SCORE Display - Top score (read-only)
  3. Ranked Entries - 7 editable entries in grid format
  4. Utility Buttons - Reset and Close
  5. Status Bar - Instructions and feedback

High Score Structure

The game stores 8 high score entries:

  1. HIGH SCORE (Display only) - Always shows highest ranked score
  2. 1ST through 7TH - Editable ranked entries

HIGH SCORE (Display Only)

The top "HIGH SCORE" entry:

  • Auto-synced - Automatically matches highest ranked score
  • Display only - Cannot be edited directly
  • Blue text - Stands out visually
  • No name/stage - Only shows score value

Ranked Entries

The 7 ranked entries (1ST through 7TH) contain:

  • Rank - Position (1ST, 2ND, 3RD, etc.)
  • Score - Point value (0-999,999)
  • Name - 3-character initials
  • Stage - Level reached (0-255)
  • Update Button - Saves changes

Editing Entries

Score Field

  • Range: 0 to 999,999 points
  • Format: Enter as plain number (e.g., 35840)
  • Validation: Values outside range show warning

Name Field

  • Length: Exactly 3 characters
  • Characters: ASCII letters, numbers, symbols
  • Auto-uppercase: Converts to uppercase
  • Default names: HTA, MNU, SIS, KKO, YNA, FUJ, MAT

Stage Field

  • Range: 0 to 255
  • Format: Number representing stage reached
  • Game uses: 0-3 (Maps 1-4), but higher values accepted
  • Spinbox: Click arrows or type value

Updating an Entry

  1. Edit score, name, and/or stage
  2. Click Update button for that entry
  3. Changes save to ROM cache
  4. Entries automatically re-sort by score
  5. HIGH SCORE syncs with new highest

Auto-Sorting

When you update an entry:

  • Automatic re-sort - Entries sort by score (highest first)
  • Rank updates - Positions change to reflect new order
  • HIGH SCORE syncs - Top display updates
  • All entries preserved - No data lost during sort

Example: If you change 4TH score to exceed 2ND score, they swap positions automatically.

Default High Scores

Factory default values (Konami version):

Rank Score Name Stage
HIGH 35,840 --- ---
1ST 35,840 HTA 3
2ND 34,060 MNU 3
3RD 33,860 SIS 3
4TH 29,660 KKO 2
5TH 23,460 YNA 2
6TH 15,860 FUJ 2
7TH 12,060 MAT 2

Reset to Defaults

Click Reset to Defaults to restore factory scores:

  • Confirmation - Dialog asks "Reset all high scores to defaults?"
  • Full restore - All 8 entries return to original values
  • Immediate save - Changes write to ROM cache
  • Refresh display - Grid updates with default values

Tips

  • Click Update - Must click Update button to save each entry!
  • Realistic scores - Use achievable values for motivation
  • Test in-game - Verify display and formatting
  • Keep backups - Save copies before major changes
  • Document changes - Note modifications for future reference
  • Use themes - Match names to game aesthetic
  • Progressive values - Scores should increase with rank
  • Stage matching - Higher scores typically reach later stages

Next Steps

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