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High Score Editor
Rodimus Prime edited this page Nov 22, 2025
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The High Score Editor lets you customize the high score table, including scores, names, and stages reached.
From the main window, select Editors → High Scores
The editor displays:
- Title - "High Score Editor" header
- HIGH SCORE Display - Top score (read-only)
- Ranked Entries - 7 editable entries in grid format
- Utility Buttons - Reset and Close
- Status Bar - Instructions and feedback
The game stores 8 high score entries:
- HIGH SCORE (Display only) - Always shows highest ranked score
- 1ST through 7TH - Editable ranked entries
The top "HIGH SCORE" entry:
- Auto-synced - Automatically matches highest ranked score
- Display only - Cannot be edited directly
- Blue text - Stands out visually
- No name/stage - Only shows score value
The 7 ranked entries (1ST through 7TH) contain:
- Rank - Position (1ST, 2ND, 3RD, etc.)
- Score - Point value (0-999,999)
- Name - 3-character initials
- Stage - Level reached (0-255)
- Update Button - Saves changes
- Range: 0 to 999,999 points
- Format: Enter as plain number (e.g., 35840)
- Validation: Values outside range show warning
- Length: Exactly 3 characters
- Characters: ASCII letters, numbers, symbols
- Auto-uppercase: Converts to uppercase
- Default names: HTA, MNU, SIS, KKO, YNA, FUJ, MAT
- Range: 0 to 255
- Format: Number representing stage reached
- Game uses: 0-3 (Maps 1-4), but higher values accepted
- Spinbox: Click arrows or type value
- Edit score, name, and/or stage
- Click Update button for that entry
- Changes save to ROM cache
- Entries automatically re-sort by score
- HIGH SCORE syncs with new highest
When you update an entry:
- Automatic re-sort - Entries sort by score (highest first)
- Rank updates - Positions change to reflect new order
- HIGH SCORE syncs - Top display updates
- All entries preserved - No data lost during sort
Example: If you change 4TH score to exceed 2ND score, they swap positions automatically.
Factory default values (Konami version):
| Rank | Score | Name | Stage |
|---|---|---|---|
| HIGH | 35,840 | --- | --- |
| 1ST | 35,840 | HTA | 3 |
| 2ND | 34,060 | MNU | 3 |
| 3RD | 33,860 | SIS | 3 |
| 4TH | 29,660 | KKO | 2 |
| 5TH | 23,460 | YNA | 2 |
| 6TH | 15,860 | FUJ | 2 |
| 7TH | 12,060 | MAT | 2 |
Click Reset to Defaults to restore factory scores:
- Confirmation - Dialog asks "Reset all high scores to defaults?"
- Full restore - All 8 entries return to original values
- Immediate save - Changes write to ROM cache
- Refresh display - Grid updates with default values
- Click Update - Must click Update button to save each entry!
- Realistic scores - Use achievable values for motivation
- Test in-game - Verify display and formatting
- Keep backups - Save copies before major changes
- Document changes - Note modifications for future reference
- Use themes - Match names to game aesthetic
- Progressive values - Scores should increase with rank
- Stage matching - Higher scores typically reach later stages
- Font Editor - Customize how names display
- Palette Editor - Change high score screen colors
- Tips and Tricks - Advanced high score strategies
- Troubleshooting - Resolve common issues